As I mentioned in my first impressions, Frostpunk isn't my usual fare but it's hands down, one of the best non-MMO games I've played in a long time. It's rare for me to complete RPGs, world-builders, etc. I need the random encounters and small social interactions provided by other players.
Frostpunk caught my eye because of the steampunk elements, and I'm glad I took a chance on a genre I don't typically play. I'm sad that there are only (3) scenarios available in the first release. While I could go back and do them on hard mode, there's no real incentive to do so.
I played each scenario for a few in-game days to get a feel for the mechanics and objectives. Around ten game-days into it, you should be able to recognize the strategy needed to survive. All of them require extensive resource management. However, winning the final encounter is different for each situation.
For the second, and especially the third scenario, I slowed things down to savor the moment. The art style, graphics details, soundscape, and music create a very compelling and immersive experience. I enjoyed zooming in to watch what was going on at a micro level versus playing zoomed out all the time like a Mad Hatter City Planner. I didn't see anyone else doing this on Twitch or the few videos I watched. What a shame. It's fun seeing the video of your entire playthrough of the scenario at the end.
The game's video of my playthrough of the final scenario, The Refugees.
POTENTIAL SPOILERS BELOW:
- In the first scenario, New Home, you had to have enough supplies to outlast the final blizzard.
- In the second, The Arks, you had to meet a predefined amount of materials by a certain date and you don't know that when you start.
- In the final chapter, The Refugees, in addition to intense resource management, you must accommodate a certain number of refugees who make their way to your city. Following that, which was plenty, you must survive three encounters of gentry knocking at your door with demands. By now your cityscape is VERY CROWDED. If you're only surviving by the skin of your teeth, things are about to get much worse. For the final grandstand event, you have to maintain a certain level of Hope and not rise above a specific level of Discontent, while negotiating the fate of Lord Craven.
After learning my lesson by surviving New Home by a hair, with only five hours of coal, I doggedly managed resources in the subsequent events. It was essential to me at all times to be gaining ground on production vs. consumption. I was way ahead of the game by the time the final two surprise events were unleashed on me during The Refugees. The hardest part was eeking out every bit of real estate to build more houses and medical facilities, as the final wave arrived with 100 refugees needing medical attention. Woe to those who started out sloppy in the city planning. Whew, it will be very hard to recover by the time they drop those bombs.
High-Level Tips:
- Stabilize resource collection regardless of where the game is pushing you. You won't meet or outlast the objective anyway, without stable large volume resource production.
- Use Gathering huts for collection nodes that have multiple resources nearby. This keeps people out of the cold and prevents sickness. If they get sick early in the game it slows down stablizing your resource collection.
- If you have a lot of sick people check the Medical Huts to see how many beds are being used. If they're all full you need more Medical Huts.
- Don't put more than 2 people on a Medical Hut unless it gets full.
- Don't put more than 1 person in the Cookhouse until midway into the game and you're starting to have an overflow of raw food. Use those bodies on collecting resources.
- You must reach advanced facilities for gathering Coal, Steel, and Wood. Coal Mine, Steel Works, and Wall Drill are pretty much must have platforms.
- You will need the vast majority of Heat options researched to survive, including the items that improve collection and reduce usage.
- Improve your raw food gathering by upgrading Hunter Gear, Skills and the Hunter's Hut to flyable.
- Scenario 2 and 3 in particular, need more than one Workshop so that you can research faster. I had 6 in The Arks and 5 in The Refugees
- NEVER have bodies idle. Keep checking to make sure everyone is employed. Put children directly on the coal piles or gathering the original resources left around the area. Until toward the end, when you're so far ahead, no one should be idle.
- If you enacted a law for a building that has a perk be sure to actually USE THEM. In addition to the AOE effect from simply building them, most of them have an additional aura found by clicking the building itself. DON'T WASTE THEM. Use them strategically.
- Try the first scenario on Easy to teach yourself the basic mechanics. There's a lot the game doesn't explicitly tell you and what it does, are provided in walls of text the average person probably isn't reading because it takes you to a help page/tab. 10 game days on easy in New Home with everything running well, you know you understand how things work. Restart and play in earnest.
- I can't express this strongly enough. If you don't understand the basics, you will NOT SURVIVE. You simply can't make it through what they throw your way without knowing how to use the tools provided effectively.
I'm looking forward to the new content they have planned for 2018. I'm especially intrigued by the sandbox/eternal play mode. It's unfortunate that you can't return after winning the scenario to continue playing it for however long you want. So for now, it's goodbye to Frostpunk but it was so much fun!