Star Citizen has hit a new peak! The introduction of Server Meshing—technology that supports MMO-scale player numbers on a single server, similar to EVE Online—has been rolled out on their Preview server for the December holiday season. Additionally, the eagerly anticipated second star system, Pyro, was launched in the same update. Despite the Preview being laden with bugs, some more persistent than others, thousands of backers are diving into the fray with enthusiasm. Pyro marks the debut of the first lawless (free-for-all PVP) star system. Although the security levels of various star systems have been known for years—high, medium, and none—the community forums are overflowing with complaints about the FFA PVP from players who haven't yet experienced it. I'm not much of a PVP enthusiast myself, but as an MMO player, I know how to keep safe and enjoy my game time regardless of PVP elements.
Pyro is an unclaimed system with a K-type flare star. The United Nations of Earth (UNE) did not claim it due to the dangers posed by its star, leading to corporate exploitation until the 2560s.
Like many Star Citizen backers, I was eager for release 4.0. Server meshing? It’s awesome to see a boost in player density. Pyro? Absolutely, it’s a fresh area to explore with an immersive soundscape by Pedro Camacho. I’m excited to check out the new breathtaking landscapes, vibrant outposts, and the improved cargo missions that allow me to alternate between salvaging and mining to boost my earnings and prep for the upcoming 1.0 crafting and base-building update.