Star Citizen 3.18 got off to a rocky start. Many players, including myself, were unable to access the game for several days due to log-in server defects, account authentication issues, and infinite loading screens. It took seven days for me to finally beat these problems and get into the game. During the first few sessions, I focused on PVE Bounty Hunting to avoid bugs that caused pilots to get stuck in their seats. I avoided doing activities that required me to frequently get in and out of my ship. Once I had enough time without issues, I turned my attention to salvage.
Similar to mining, I find salvage to be a Zen-like relaxing mechanic that I've equated to fishing in other MMOs. Floating alone in the deep black of space while casually reading in-game chat or watching a stream is peaceful and financially rewarding. I don't mind having to get up every other crate to arrange the salvage in the cargo bay. In the same way that I chose to avoid the explosive but lucrative quantanium mining, I avoid potential pirates by salvaging in the Aaron Halo asteroid belt.
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