A Gamer's Musings are brief random thoughts about whatever I'm playing at the moment. These days it happens to be Star Citizen. I left New World once it became clear, that to have any hope of participating in the territory wars which are part of the end-game content, would necessitate a ferocious grind. Coupled with the RNG crafting outcome, it wasn't where I wanted to spend my time. I exited New World as one of only three released Triple-A MMOs designed for North America, where I bailed before at least hitting max level. New World joins the ranks of Warhammer Online, Age of Conan, and Wildstar.
I've returned to playing Star Citizen for the past couple of weeks. My current availability and desire to game happens two to three evenings during the week and perhaps a bit on Saturday. Travel time, missions scarcity, and preparation being what they are, I can only accomplish a small amount of progression in a gaming session that's under two hours. Compared to other MMOs, the time it takes to get things done is considerably longer in Star Citizen. Regardless, of the things I enjoy doing, it's definitely an entertaining distraction from the real world.
I spend my time rotating between doing simple PVE Bounty Hunting missions. I haven't paid too much attention to the reputation of the various factions. Given my limited playing time, I grab whatever bounty missions are closest. Because I do them infrequently, I'm not earning much reputation when spread across each faction. Subsequently, I mostly receive what are called Very Low and Low-Risk Target offerings. They're minimal threat targets, flying light fighters with small payouts between 4K to 6K. On the plus side, I'm getting used to combat and the updated flight model using my single-seater, the Aegis Sabre.