The New World Open Beta Testing (OBT) has come to a conclusion and it didn’t disappoint. Master Henry still has a shit spawn rate and not enough health for the number of players trying to kill him. He needs to scale. Abandoning the wait to complete this mission blocks you from what I found to be a fun quest series. New in the mix were audio bugs, the magnitude of which were very disorienting in multi combatant fights. You immediately realize how much we use audio cues during engagements. Other than that, I didn't experience any issues.
Even with a couple of bugs I encountered, things went very well. It was definitely gaming-time well spent.
Doing It Again
Even rolling across the same levels as the Closed Beta Testing (CBT), I was excited to play and enjoyed myself. The adventuring went faster this time as there was no fumbling around with different weapons to create a preferred playstyle. I also refrained from trying to level up various trade professions since I’d sampled them all during the CBT.
Additionally, I know now that when you have to loot a certain number of items, it’s a count represented by exactly that many caches. Therefore, you can’t enter the zone and collect them willy-nilly. You must be methodical, tracking which areas you’ve checked or it can be a nightmare of retracing all your steps to get the last one. I wasn’t a fan of only an exact number of caches being available when I experienced it during the CBT. However, knowing how it works now it's fine. It can be much harder to account for everything a night. Yes, unlike most MMOs, New World does a night cycle that is DARK. Understanding how it worked the second time around removed the frustration I felt during my previous romp.
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