Grrr, I have an on-going pet peeve with Star Citizen's so-called persistent universe. They have a wonky way of deciding when to store a record of what was aboard your ship. It requires that you certain checkpoints successfully. Namely, landing at a location that can store the ship. Until then the game can and does disappear your assets if you crash, DC or are forced to restart the game. As you can imagine it being an alpha, having to restart the game because of an unrecoverable state is quite common. So why are they waiting to retain a manifest of items aboard the ship, especially assets that only the game can place or remove? Your guess is as good as mine.
Recent Comments