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March 10, 2014



I think you're going to struggle to find any MMOs that meet those exacting standards. In fact, I'd question whether any MMO we would recognize as part of the existing lineage would ever be able to meet them. Leaving quality issues aside, if you were able to remove the "time-consuming" element I'm not sure you'd be left with something I'd consider to be an MMORPG.

The genre isn't necessarily predicated on "pointless grinds" but it does seem to me to be defined at least in part by prolonged, repetitive activity. It's certainly been the case that designers have tried to ensure that people can get *something* done in short 30-60 minute sessions but few MMOs, even those overtly pitched at a "casual" audience, have tried to make those sessions the mainstay of gameplay.

I can't immediately think of any MMO I've played, regardless of target audience or genre, that hasn't expected a commitment numbered in dozens, more likely hundreds, of hours from anyone looking to progress beyond the dabbling stage. Not that there's anything wrong with just dabbling.

As for Landmark and its low population, I posted something about just that topic only yesterday. I think all but the most obsessive builders have done as much as they wanted in alpha and other than doing their dutiful testing of new content drops as they come along most are now waiting for beta. I do agree that as yet there isn't much, or indeed any, MMO in there. The game elements should be arriving fairly soon when beta rolls in but until then we're all biding our time.


I'm not looking for games to take less time. It's that the level of quality needs to be high to garner any of my time. That's a huge difference.

Filler content, sloppy mechanics and phoned-in quests are issues I have tolerated in the past when I had more leisure time. I was a bit more forgiving in game quality. These days it's the opposite since I have less time. Plus the industry has matured to a point where we shouldn't have to accept those issues in so-called AAA games.

It's too easy to return to WOW, GW2 or Rift. Games where I clearly enjoyed them enough to play multiple characters to end game and dabble in new content they have to offer, than tolerate a sub par experience in something new.

I've hit a point where I'd rather watch TV, a movie or watch videos on a good YouTube channel than play someone's rushed to release game. If this is the only time I have for entertainment today, it's going to be spent judiciously.

If I have a "meh" feeling about clicking the icon to launch the log-in screen, I don't even bother.


Im a seasoned gamer also - won't say how seasoned....but I played an Atari 2600 as a kid. Ive played just about every MMO out there to varying extents and I can identify with much of what is being said. I agree with MMO's needing to really be top notch to earn my video gaming time these days. For me, the key to keeping my interest is customization, updates, and player based housing/shops. I dont think an MMO has really hit on these aspects perfectly yet. The best hope for me right now seems to be Wildstar. Remember Star Wars Galaxies system of setting up shops and cities in the persistant world? It was something really unique that has not been really done well in any MMO Ive played and I think something that would really set apart a good game into a great game.
All that said, I love MMO's and will likely give it at least a weekend of my time even if I have low expectations just to see what it's about.


I am the same more or less. I will at least give it a try hoping it's better than I expect. I'm still hopeful of finding the magic again in another MMO. It's possible. I didn't like GW1 very much because it wasn't a shared MMO world but I simply adored GW2.

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