Now that the disappearing voxels issues has been resolved, I took a chance on building again. The only build tools I have at my disposal are the ones we started with – Add, Delete and Heal. There are more sophisticated tools available by crafting them but I haven’t gotten around to that part yet.
My plan was to keep it simple by hollowing out the ground on my claim – build by extraction method. I’m still gun-shy from having lost resources on half built structures previously. But you know how building goes. You get moving along, deleting here and adding there. One thing leads to another and suddenly, my plan of redoing a small dug out to see how things work flies out the portcullis. The plan was to keep it SMALL then move along to crafting the more sophisticated tools to add more elements. Before I knew it I had built a structure on top of the dugout and a companion top level building too. You can’t just leave two disjointed structures so you have to marry them with a platform, steps, yada. Small is such a subjective term anyway. *smile*
Over 105K blocks of stone later, I finally called it quits. I’ve only done the exterior. Nothing sophisticated but I’m happy with what was achievable by simply adding and removing blocks. This means that my nephews and especially my grandson, who is only 7, can play Landmark. They’re still nuts over Minecraft but enjoy MMOs too. This would be a great opportunity for us to be in the same virtual world again.
Now that I’ve had a taste of building in Landmark, I’m more motivated to unlock the other build tools. The harvesting grind was getting a little tedious without interjecting the accomplishment of completing a structure. I can't just grind tools and unlock skills. I need to play the game along the way not race headlong to the next high bar. Now I want to experiment with using the tools to build custom furniture and accessories which was my favorite passtime and how I made a boat load of plat in EQ2.
...and a grappling hook! Go make the forge that takes Rubicite and rubies to make. That should get you access to all the tools up to the line tool :)
Posted by: Sarzan | February 06, 2014 at 03:19 PM
Not likely. hehe Not grinding out that sort of stuff in alpha. Getting the selection tool to make templates might be as far as I go unless I run across the station somewhere. *smile*
Posted by: Alysianah aka Saylah | February 06, 2014 at 04:10 PM
The paint tool is probably the only one that I would skip unless you really feel the need for it. The selection tool is the most powerful tool that Landmark has to offer. You get copy, (ctrl+c) paste, (ctrl+v) the ability to do a large amount of work in a small time, the ability to make a wall mid-air not connected to anything without taking a ton of time to do extra work, and finally as you noted you can make templates with it which are always nice.
The smooth tool is great for fine details as well.
Posted by: Grimfan | February 06, 2014 at 08:11 PM
Got the selection tool this evening. Definitely didn't realize how useful it is. :-) Smooth I might get too. Am running around getting materials for interior furnishings now. We need a better preview tool by the time the game goes live. Some of the components are too much of a pain to expend on a small low quality graphic as the deciding factor.
Posted by: Alysianah | February 06, 2014 at 09:06 PM