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September 17, 2012



At this point, even for PvE, I'm wondering why there are even levels to begin with. The only reason I see is simply as a barrier to higher levels... and that's it. Maybe to offer a way for higher level characters to get lower-tier crafting mats w/o buying them... but even that can be done other ways (IE: making them as part of crafting itself...).

I hit 40 last night, and I still haven't made it out of a 15-25 area. I haven't run AC or CM yet. I'm really taking the scenic route, but I can't stop myself from leveling.

However, I'm still less than 25% completion. It's quite a big effort to get there, and since I'm finding playing almost the entire game down-leveled, I just wonder why levels are even there.

I don't mind power-levelers, I just don't understand them at all. For me to do it, I would need to take out all the fun parts of the game. Doing the same thing over and over again... that's fun? Skipping story and entire areas just to hit to get an imaginary prize? Eh... To each their own...

Alysianah aka Saylah

The reaction of some players to the whole game being end-game is probably risky enough. I don't know that they could have gotten away with building a level-less game. So far, I've only seen that in niche titles such as EVE Online and Shadowrun.

I'm not sure I would have reacted favorably to it myself. The lack of levels being introduced with Rift's Ember Isle is one of the reasons it didn't hold my interest. It was beautiful and interesting but I became bored with the soft progression - more points to spend versus levels to achieve.

I don't spend a lot of time down-ranked when doing PVE. I'm doing one zone per level range and using the others to cherry-pick skill points. I'm consistently down-ranked doing the instances however or when I'm out harvesting which is fine.

For players who are attempting to do all the zones per tier, OMG, they will spend the vast majority of the game down-ranked. I'm saving the other zones for a second run through the game on an alt if/when I want one or if more friends join.

Winged Nazgul

Wow, I think this is the first game you've out-leveled me in. :P

For some reason, GW2 is not holding me like I thought it would. I was hoping my lack of interest when the BWE's were going was due to my not wanting to burn out before release but it looks like the same ennui is gripping me even now.

I don't really know why but I suspect it's because the lack of endgame means there is no reason to rush to it. So I guess it's back to TSW for me and I'll just hop on GW2 whenever I feel the urge.

Alysianah aka Saylah

Yep, this is first time I've kept pace with anyone in terms of leveling. Primarily, because my play style isn't very represented and therefore doesn't reward XP for the things I tend to enjoy doing most.

GW2 gets me, which probably means it's off kilter for other play styles. As for me, I'm so in love with this game I could scream! I'd play it all day long if I had the time. Fortunately, I don't have the time to play it all day. It's not a perfect game by any means. It has aspects that annoy me but that's mostly centered around some mechanics and not the content itself.

GW2 is the game that has met the most of my unorthodox MMO playing style criteria. Explorer bonuses, no hard-coded or enforced leveling path to follow, am rewarded for doing most anything which means I can do what I like doing and still level just fine.

I can harvest everything ala EQ2 which I find a very relaxing activity to do at the end of a playing session. I can try all of the crafting professions without penalty but ultimately stick with the ones I actually enjoy.

I can do what feel like raid quality dungeons with only 5 people and not be forced into a cookie cutter build to be allowed in a group because the variety of options is too big for someone to attempt to dictate.

Yep, I'm having a grand old time. Sorry it's not holding your interest but since it doesn't have a monthly, as you said, you can come back whenever you get the urge to play. :-)

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The Smithes

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