This ride is rapidly coming to an end. It appears the only thing that will prevent me from hitting level 80 is not playing. Due to real life activities I have slowed my roll recently and yet, I’m level 60.
Farming Caudecus Manor
Caudecus Manor (CM) is the second instance you encounter in Guild Wars 2 (GW2). I’ll do a write up of my experiences there in a separate post. As with Ascalon Catacombs, I didn’t do the instance as soon as I’d met the level 40 requirement. I waited until I was able to purchase my second tier elite skill, Tome of Courage, for the strong “oh shit” healing skills.
Sitting in my mid 50s with less than 2 gold to my name, I started asking people what they were doing to earn gold. I was routinely selling blue and green gear I didn’t need on the auction house but prices were so low that I wasn’t accumulating very much. In addition to selling crafting components they didn’t need, the overwhelming response was that they were farming CM. Uh?
It appears CM is one of the fastest story mode instance runs. Experienced groups can get through it in under 30 minutes and it drops gear that sells well on the auction house. So much so, that our guild policy when running CM, strongly suggests all participants eat +Magic Find buff food to increase your drop rates on uncommon gear. People on voice chat reported going from being broke to having 5+ gold from the items they subsequently sold on the auction house.
In it for the Money
I jumped at the chance to do CM the next time a guild run was being formed. My primary reason was to earn some gold. Secondary was to experience the content. I want to do every instance in GW2 on story mode as I’m leveling and do the explorable modes as part of my level 80 end-game.
CM was fast, riotous, exciting and yes, very profitable. I was up 2 gold after a few runs. The items sold very quickly, so I kept going back for more. By the end of the evening, I’d run CM several and did the same the next evening. When it was all said and done, I’d banked 4 gold and had become acquainted with more members of our VERY LARGE guild than I would have otherwise. However, an unexpected side effect was that I leveled 4.5 times. That’s on the low side of what’s going on in CM. There were people in voice chat who had leveled 20x! Serious, WTF!?!
Caudecus Manor Crazy Scaling XP
When I expressed my “uh oh” in voice chat, I learned that people were using CM as a power leveling option. Personally, I was conflicted. I was really enjoying myself and making money that I needed. However, I want to experience the leveling content, not rush to 80. Once my concern outweighed the benefit, I made up an excuse and bowed out of the party. I could have run it more, I wanted to for the money and social aspect of bonding with guild members. However, the amount of XP I was earning was too scary, when I was already concerned about hitting 80. With some of the grinds I’ve faced in MMOs, I never imagined a concern about receiving too much XP.
Aftermath of unintentional power leveling
When I came out of CM I felt unsure of where to continue my journey. I had out-leveled the zone I had been working my way through. Did I want to go back and finish it or move on to the next tier of content? The fact that I was in a snowy zone, my absolute LEAST FAVORITE environment type, certainly impacted my indecision. Had I been doing a zone I really enjoyed, I wouldn’t have questioned what to do next. The content scales me down to the appropriate level so it doesn’t matter.
I think it was more the fact that I’d swooshed past 40% of the levels for the zone I was questing in that threw me for a loop. I questioned whether or not a single instance should be providing that much XP, hence incentive for players to power to 80. On the other hand, how someone else chooses to play their character and execute their journey, isn’t mine to question or fret over. There are plenty of players who want to hit max level as soon as possible, my son among them. I don’t tolerate people telling me how to play my games so am not into telling others how to play theirs.
Dissuade 3rd party illegal services
I had a conversation about the XP “issue” in CM with a long time gaming cohort. We decided to go to the same guild in GW2. He thinks they’ll nerf the CM XP the same way they nerfed cooking. Hmm...
People who want to play GW2 but don’t want to play the PVE leveling content shouldn’t be forced to if there’s another viable option. I’d rather they leave in this SAFE and LEGAL vehicle for players to do their own power leveling if that’s their choice, versus those who will opt to purchase illegal services. In many cases, that choice leads to compromised accounts which become a support burden for ANet. Players purchasing those types of services also fuel the market for these bottom feeders to be present in our game hawking their wares. I prefer they have no market in GW2 and disappear.
There are more things in heaven and earth, Horatio
Anet is providing a safe method for players to purchase in-game gold via the GW2 gems exchange. Can’t we view the CM grind as more of the same? We may question why buy the game if you don’t want to “play” the game? However, that question has an implied assertion that there is a right way to play. I don’t believe there is one.
While I find the completion of PVE content to hit max level the highlight of my journey, others may find it the least desired part of theirs. Who am I to tell them differently? I could see myself power leveling some part of the journey for a 2nd or 3rd character. I’m not a fan of alts but if I play GW2 long enough, at some point I’ll want to play a different class and that desire might come before I’m enthused about re-doing all of the content.
I vote for leaving CM alone. It’s not hurting anyone. The players I’ve grouped with are enjoying themselves. There are people running CM non-stop, increasing the opportunity for level appropriate players to get into EXPERIENCED groups. Better than common gear for this level range is readily available on the marketplace and at very reasonable prices. Many of the crafting professions can benefit from farming the drops for salvaging. From where I sit, it’s a win-win. If you don’t like the large amount of XP gained from CM, complete it once and stay the hell out of there afterward.
Guild Wars 2 - too gorgeous to "end" this quickly.
One of my favorite "chill out" locations in Divinity's Reach
At this point, even for PvE, I'm wondering why there are even levels to begin with. The only reason I see is simply as a barrier to higher levels... and that's it. Maybe to offer a way for higher level characters to get lower-tier crafting mats w/o buying them... but even that can be done other ways (IE: making them as part of crafting itself...).
I hit 40 last night, and I still haven't made it out of a 15-25 area. I haven't run AC or CM yet. I'm really taking the scenic route, but I can't stop myself from leveling.
However, I'm still less than 25% completion. It's quite a big effort to get there, and since I'm finding playing almost the entire game down-leveled, I just wonder why levels are even there.
I don't mind power-levelers, I just don't understand them at all. For me to do it, I would need to take out all the fun parts of the game. Doing the same thing over and over again... that's fun? Skipping story and entire areas just to hit to get an imaginary prize? Eh... To each their own...
Posted by: BigMikeyOcho | September 17, 2012 at 01:59 PM
The reaction of some players to the whole game being end-game is probably risky enough. I don't know that they could have gotten away with building a level-less game. So far, I've only seen that in niche titles such as EVE Online and Shadowrun.
I'm not sure I would have reacted favorably to it myself. The lack of levels being introduced with Rift's Ember Isle is one of the reasons it didn't hold my interest. It was beautiful and interesting but I became bored with the soft progression - more points to spend versus levels to achieve.
I don't spend a lot of time down-ranked when doing PVE. I'm doing one zone per level range and using the others to cherry-pick skill points. I'm consistently down-ranked doing the instances however or when I'm out harvesting which is fine.
For players who are attempting to do all the zones per tier, OMG, they will spend the vast majority of the game down-ranked. I'm saving the other zones for a second run through the game on an alt if/when I want one or if more friends join.
Posted by: Alysianah aka Saylah | September 17, 2012 at 04:32 PM
Wow, I think this is the first game you've out-leveled me in. :P
For some reason, GW2 is not holding me like I thought it would. I was hoping my lack of interest when the BWE's were going was due to my not wanting to burn out before release but it looks like the same ennui is gripping me even now.
I don't really know why but I suspect it's because the lack of endgame means there is no reason to rush to it. So I guess it's back to TSW for me and I'll just hop on GW2 whenever I feel the urge.
Posted by: Winged Nazgul | September 18, 2012 at 09:33 AM
Yep, this is first time I've kept pace with anyone in terms of leveling. Primarily, because my play style isn't very represented and therefore doesn't reward XP for the things I tend to enjoy doing most.
GW2 gets me, which probably means it's off kilter for other play styles. As for me, I'm so in love with this game I could scream! I'd play it all day long if I had the time. Fortunately, I don't have the time to play it all day. It's not a perfect game by any means. It has aspects that annoy me but that's mostly centered around some mechanics and not the content itself.
GW2 is the game that has met the most of my unorthodox MMO playing style criteria. Explorer bonuses, no hard-coded or enforced leveling path to follow, am rewarded for doing most anything which means I can do what I like doing and still level just fine.
I can harvest everything ala EQ2 which I find a very relaxing activity to do at the end of a playing session. I can try all of the crafting professions without penalty but ultimately stick with the ones I actually enjoy.
I can do what feel like raid quality dungeons with only 5 people and not be forced into a cookie cutter build to be allowed in a group because the variety of options is too big for someone to attempt to dictate.
Yep, I'm having a grand old time. Sorry it's not holding your interest but since it doesn't have a monthly, as you said, you can come back whenever you get the urge to play. :-)
Posted by: Alysianah aka Saylah | September 18, 2012 at 09:56 AM