« Social Games – I get it and then again, I don’t. | Main | Back to Workshop and Long Live Sims »

July 25, 2009


Winged Nazgul

Actually, unless your three characters killed Ony after they put the achievement system in, they won't have that particular achievement. I don't think it backflags achievements. How funny is that?

Yeah, I don't begrudge casual players finally conquering content years after I did either. They're doing it for the same reasons I did...for fun. More power to them.


Hi Saylah! Sorry to be a bit off-topic but I tried sending you an email to the other address you gave me earlier but it couldn't go through (fatal delivery error, heh), so I sent it to the same email I did in the beginning. Just wanted to let you know you've got something there! :)

Alysianah aka Saylah

Thanks Mall! I'll email you from my other account. I must have made a typo.

Alysianah aka Saylah

Well that's sort of strange and silly, Winged that previous raid participants don't have the achievement. Oh well, thank goodness I could care less! hehe


Nicely put, although I actually think it goes farther than that.

As I keep mentioning everywhere I post, I am finally playing WoW five years after everyone else and finding it very different from what I expected. I came to WoW expecting what I'd been told to expect, namely a no-fail, ez-mode MMOlite where it would take little time and less effort to progress. (I don't include raiding in that assessment, because I haven't raided in any MMO in years and therefore have no valid point of comparison. I am purely a levelling, pottering player, non-competetive in the extreme, and I can't be doing with all the organising and standing about waiting that comes with raiding).

Anyway, to get to the point, as a newcomer I am struck by how "old school" WoW actually is. It has tons of the things I really liked about, erm, pre-WoW MMOs. I actually wish I'd played WoW from launch rather than EQ2, because when I read about how WoW used to be it sounds even more immersive and intricate than it is now (which is still plenty), whereas I would sooner clean my oven with a toothbrush than revisit original EQ2.

I've always thought that the reward for "being there first" is being there first. Your memories are the real payoff, not an in-game "achievement". As a newcomer I can have my memories, but I'll never have yours. And I might secretly wish I too could have done it uphill in the snow like you did.

Winged Nazgul

Exactly, Bhagpuss. That is why I will always be the "early adopter" type and rely on my own opinions rather than others. I have had these cherished memories now not only for WoW but also for Planetside, CoH, and even WAR for the same reason.

If it makes you feel better, there are a couple of games I wished I had experienced in its heyday namely Asheron's Call and DAOC.

Alysianah aka Saylah

@Bhag - Thanks. In many ways WOW is very old school it's just not obtusely difficult. I think some players mistake obtuse difficulty for "grrr hardcore" when it may have in fact been, "oops suck design or bad implementation."

Anyone playing WOW that started with TBC or especially WoTLK is seeing the old content but they're NOT playing the WOW I played, which is what it is. I'm with Winged. I'm glad I saw original WOW and while I certainly appreciate the improvements, many of those battle scars were fun as hell. We wouldn't have kept playing if it hadn't been.

Early WAR too was chaotic mad dash fun. It's the sort of exhileration that really only happens during the first few months of release in a game. I hope the numbers grow and Mythic is able to shape it into all it should be but you know, it won't feel like the original release to people that start playing next year or whenever.

Grass is always greener... Can't please all of the people all of the time...

I don't think there's a reasonable solution to the whole entitlement debate amongst players, when they are all paying customers who want equal access to everything with their particular needs and play styles taken into consideration.


You can't change those general trends of how people act, but you *can* make it clear that your game is more about the journey than the rewards. That's a game design choice, and WoW has long since chosen to be a gear-centric Achievement-metered race to the DIKU pinnacle.

It's not the only way to design an MMO.


Old School. MC raids on a PvP server. Oh, the carnage. Woot!

The comments to this entry are closed.

The Smithes

  • coming soon...