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March 25, 2009


Troy Christensen

I have not had much time to play the game, but what I have experienced seems very akin to every free game I play: dated graphics, garish simple music, and wonky game play.

Worse, I think, was the 4 gigabyte download on top of the hours of patching I had to just to log into the game.

After I logged in, I spend most of my time blocking the endless stream of gold spammers that defiantly spammed the channels.

I hope to play more this weekend, but the pay to play services don't have much to worry about from this game, sadly.


Ahem... Does item sealing work differently on PvE-servers? I think, item sealing is to prevent PK-dropping of that item.

Alysianah aka Saylah

@Troy - I don't think they are targeting players happy with their current subscription fantasy MMO. I believe this game is appealing for players who've abandoned those like myself. More importantly, for people who've never played those and so they don't have the perspective you've just mentioned "like very other..."

MANY of the players I've met are coming to this game from the mini game F2Ps like Puzzle Pirates and are loving this very different group and solo PVE content in an explorable world.

By the way, just right click the name of a spammer in chat and choose to black list them.

@Soren - sorry I hadn't tried it yet and "drop" I took as drop in durability - the explanations are so vague. They need a lot of work. If it's about not dropping then I guess I'd still use them since our guild is going to do PVP wars. Glad I didn't waste any diamonds on them trying it out. :-)


Played RoM for about three weeks in beta. It isn't a bad game at all, but it's very, very limited. Even for a just-launched game it has a very small amount of content indeed, and what there is is pretty repetetive.

I got into the 30s before I totally ran out of steam. Never felt the need to spend a cent on anything from the Item Mall. Don;t feel much of a pull to re-visit RoM now it's gone Live either, or at least not until there's some more interesting content.


Saylah I notice you aren't spending any money on potions to remove XP debt. I had assumed this would be the default way of dealing with this. I know you don't die often but you must die sometimes - what do you do then? Work off your XP debt or buy it out?

Alysianah aka Saylah

I've never purchased anything to remove debt. For me at least, there's no value in it. I rarely die. I can pull and defeat 3 to 4 mobs at a time which makes clearing the debit too easy.

The most I've died was in Blood Gallery which was a complete massacre. I died every few minutes it was such a mess. I used the free write-off received in some bag that one time and never went back into that abomination of an instance. *Smile*

I died twice in FA but the debt was gone before I came out of there. Erasing debit just isn't an issue for me. I realize that it scales and I've seen people crying about it in chat. I might feel differently later on.

Alysianah aka Saylah

@Bhagpuss - I hear ya. I've read that it can get very grind heavy in the upper 30s. I'm not there yet to know.

This game isn't going to appeal to everyone. I wondered how anyone got to level 30 in LOTRO it was so boring or how anyone survives at max level still in WOW since the idea of doing the same dailies and BGs for months on end - YEARS for the BGs, was more than I could stand after 3.5 yrs. Yet these games have players that love them, as will ROM.

When I run into people where this is their first MMORPG of this type they are all wide-eyed and excited. They feel the magic and wonder of exploring a virtual fantasy world, like I used to feel back in the day. Even though I'm very jaded now it's fun to be around players who still feel that way about being in a fantasy setting.

This is virgin territory for many of the ROM players I encounter. Their excitement and pleasure is infectious, which is why I get easily caught up in doing nonsense for hours at time with them. :-)


I was considering buying some furniture for my house to get the exp/tp bonuses.

How does this work and is it worth the money?

Alysianah aka Saylah

Leveling XP is worth it. If you download Extended XP add-on it will show you just how much bonus XP you're gaining. I think this boosting is part of the reason that I'm able to keep both classes relatively equal in level but only "playing" on one of them.

The crafting XP is good BUT you have to boost it significantly to see a benefit. I think I have 3x copies of stations for my actual trade and 2x for the others. The overall cost is more expensive than it needs to be because I haven't focused on leveling it quickly then removing those items from the house and reducing the slots. But at a total of only $2 a month I can't be bothered to worry about it overly much.

Crafting is very grind-heavy right now. Anything to reduce the number of comps needed to produce an item is helpful. At roughly 72 raws per 1 production item, you want to gain as many crafting levels per combine (item) as possible!

Or you could wait a bit and see if they realize this is extreme grind and adjust things for the better. That's what I've been doing. I'm harvesting but not producing right now.


Another question...

Is "learning bonus" the EXP bonus?

And "training bonus" is?

Alysianah aka Saylah

Uh, that was so f'n confusing. I have to find my original post about it. I think I explained the definitions there. I'll edit this comment when I find it.


Learning bonus is xp yes and training bonus is for the training points, which you use to level up your skills.


That's a wise move, Saylah. I think I'll start hoarding my mats in the hopes that the crafting system will become less resource-intensive (and more useful).

Alysianah aka Saylah

@Chris - the only thing I craft right now are mana potions. seems silly to buy something I can make for myself. Even then I don't make many. They seem to drop enough to keep me going under normal circumstance. I also only use the second tier ones for questing as Battle Monk I'm not as mana dependent as a normal caster. I save to correct tier of potions of if I end up healing a group.

Yep, I'm hoping they tweak it soon. :-)

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