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March 17, 2009



What do you think the RoM's live events compared to say, WAR's?

Are they more involved?

More story?

Muckbeast - Game Design and Online Worlds

Alysianah aka Saylah

@Muck - I'm sure there was some light story in there somewhere but I couldn't tell ya anything about it since I tend to ignore live events. One of them I picked up in Varanas by mistake which was a delivery thingy with a timer that I immediately abandoned. I hate run-me-around quests disguised as something special. For that reason I didn't bother looking into what was supposedly going on.

I will say though that the fact something was going on was OBVIOUS. I got embroiled in two of these events while trying not to be bothered with them. It's like the Daily Quests, they put things easily in your path to make participation easy and casual.

When I ran into the Frog King quest it was easy to participate. You just jumped into the fight and game on!
After we defeated the one in the pictures I posted, we hopped up the road and wailed on another, then headed to the Distillery and beat a third. It was rather funny having to hop from place to place since the frog debuff is cast repeatedly during the fight, you're like to have a full duration still on you when the fight is over. That was cute right up until I wanted to go do something else and couldn't mount my horse. *Smile*

So while the WAR DQs have a more compelling story and tie into the world much better all the events they had while I played that were outside of Scenarios were hard to find, difficult to trigger and left me feeling frustrated for not being able to get any aspect of them done. Sometimes you can be too clever for your own good. I think WAR suffers from a bit of "too clever for enjoyment". You can add their crafting and harvesting mechanic in that same boat.

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