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February 20, 2009

Comments

Letrange

Then there's the EVE community. Obi-Wan's admonition to Luke Skywalker comes to mind. "You will never find a more wretched hive of scum and villainy. We must be cautious." On the other hand few other games give the visceral feeling of being part of a true community than EVE. Whether you want to be part of that community or not. Part of it is that the in game politics have true meaning withing the context of the game. It's not just about who's got the best raiding guild. On one side you've got the system set up that when corp/alliance drama happens there is the potential for more than just emotional drama - corp/alliance theft on a grand scale can happen. But on the flip side the feeling of flying with a bunch of seriously good squadron mate and pulling a fight out of the fire thru superior tactics and knowledge of the enemy can be a serious high. http://letrangeeve.blogspot.com/2008/11/after-famine-feast.html comes to mind as a particularly good example of that. In this particular case we knew that the falcon pilot was a vulnerable point as our fleet tackled the falcon the enemy FC in the damnation was probably telling his fleet to ignore the loss and keep concentrated but nope the falcon pilot was higher up in the corp hierarchy and was probably screaming for help, and we ended up killing all the battleships that went to rescue her. The smart thing would have been to listen to the FC and stay near the carrier in a classic RRBS with carrier support formation. But we capitalized on the enemies stupid move. Knowing the personalities involved it was just icing on the cake. The thing is without knowing the people involved this encounter would have been "meh - well that was dumb but we'll take it". Knowing them it was "omg, she didn't call them all away from the carrier did she?... She did! oh man MG must be fuuuuuuming. He can see what's going to happen, we can see what's going to happen and nothing he can do about it...".

Hudson

Hey Saylah how are PUGS in Runes? I mean are groups being run all the time? Or do you rarely get to see the dungeons?

The only thing that keeps me in WoW is my guild and the amount of people playing it but I would game hop if something better came along. Just so far no one has managed to come even close to the polish of WoW with that size of a user base

Alysianah aka Saylah

@Hudson - Funny you should ask that question. I have a post coming up about that soon (not finished yet). There are instances already at my level. Two rather large ones but I've only attempted it twice. It's very much like AC2 instances where you need body count much more than particular classes. It does bring into stark contrast the difference between WOW style raid content (bring the class) versus more open style (bring the player) and what you give up for the latter less restrictive encounter.

@Letrange - Yes, I keep forgetting EVE which does feel like you are that character when you are playing. In my mind I looped through the fantasy games I've played. One of the reasons I go back to EVE is much more the atmosphere - I feel like who my character is supposed to be when I'm playing.

Khan

Great couple of posts about community, Saylah! One of the things I find interesting are the differences in the communities between games like CoH, WAR, EQ2, LotRO, and WoW - especially the last three since they cater to very similar markets.

Just from my own observations, community inter-reliance seems to be key. In WoW, no one player actually needs the other players for anything outside of raiding. Even in PUG pvp, players on the losing team still get a cookie for trying. In the other games, players need each other for groups, information, etc. The knowledge that you will need another player for something tends to take the edge off some of the bad aspects of MMOs.

Murray

I agree.

The further you progress ingame, the less you feel an overall sense of community.

This can obviously be that you start to get into guilds and regular groups, but it really is a game design thing.

A lot of the early zones in mmo's are great because it feels much more community oriented.

When I first started playing WoW, I was surprised that I actually had a hatred toward the Horde, just because there was an emphasis that there is a war going on, I was getting ganked, and I wanted to see the other side get stomped.

As the game progressed, it was less about player interaction and more about "leave me alone, I'm farming".

I really enjoyed SWG when it came out because I was a weaponsmith, and I felt like people actually appreciated the work I did. I would spend hours finding rare ore that only became available once in a great while, so that I could get that little extra edge on the competition. And then when I had went medic, I felt as if the community really welcomed me because I was providing such a good service.

Where one end of mmo's are massive, I almost miss the small amount of people that start playing an mmo during launch. You had a smaller group of people overall, so you began to know everyone by name and looks, but as it gains more players, you start going "who is that?"

Alysianah aka Saylah

@Kahn - Thanks. Even though I solo a lot, I really do enjoy atmosphere that we are citizens of that virtual community and play hicely in the sandbox.

Even though the theme doesn't interest me, I'm going to have to give COV/COH a trial. It keeps being given as an example of good things.

Alysianah aka Saylah

@Murray - I agree. It's partially game population but I think it's much more about the overall game's design. No matter how large the server, most WOW players know the enchanters with the rare enchants because they "need" them.

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The Smithes

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