What do you get when you take the most vanilla aspects of World of Warcraft, EverQuest II and Lord of the Rings Online, and roll them into a free-to-play MMO? You get Runes of Magic. And God help us, they’ve implemented damned daily quests. Will the influences of WOW please just die already! Okay, okay, I’m being melodramatic but it just floors me to see dailies in another MMO. Dailies just scream, “Grind you fool,” whenever I see them. But it’s not all bad or doom and gloom, if you’re a more forgiving player and looking for a new fantasy free-to-play (F2P) MMO.
I took a look at Runes of Magic (ROM) for two reasons. First, I was intrigued by the dual class system. The last MMO I played with dual specs was Asheron’s Call 2. GuildWars has dual specs but I have a hard time bundling that with MMOs. Secondly, was crafting combined with immediate access to player housing. I’ve only had that in EverQuest II (EQ2). Those two alone are powerful inducements for me to give a game a look. ROM is currently in an Open BETA that’s more like a “we’ve launched incomplete but are calling it BETA”. I say this because characters created at this point and forward will persist through release. There are no more character wipes planned. The game is still being balanced, content completed and whole classes being added but you can play now and keep your levels. I’m not sure about your gear and wealth.
The graphics are decent. On high things look pleasing without buckling your rig to its knees. The style is somewhere between WOW and EQ2, leaning closer to WOW. During character creation you have more control than in most games. It’s along the lines of Age of Conan where you can control your height, weight and breast size, along with the normal, pick through these stock faces. I came out of the creator looking pretty good. They’ve learned what Blizzard knew but AOC and LOTRO didn’t initially, players don’t like looking like mixed-matched shit even as a noob. You actually look a cut above a WOW character coming out of the starting blocks, if that’s important to ya.
The first thing you need to decide, a total mind-bender for me, is your classes. There is no resetting the class selections. If you create a combination that you don’t like, you will suck it up or re-roll. This is a tough decision because the choice of combination is WIDE OPEN. You can combine anything but certain combinations won’t be beneficial at all and prove very counter productive to progressing through the content. The way classes work in ROM is probably worth the free look. You can pick any two classes and play those classes separately – wholly independent of each other. And you can play with one as your primary and the other as your secondary together, but you only can access the elite skills of the primary class.
For example, I went in with the idea of being a Mage. That’s pretty straight forward. Choosing a secondary from among Warrior, Scout, Rogue, Priest and Knight was not so simple. Playing the combo a Mage/Priest is an obvious choice. Your an Elementalist that can heal herself while questing, play pure DPS in a group or pure healer in a group. It would be easy to manage gear and stats since they are both cloth wearers and dependent on Intellect and Wisdom for mana. There is no +healing stat so they could wear the same exact armor and use the same weapons.
On the other hand, they are suited for ranged damage and suffer from the same disadvantages when something closes the distance to in-your-face-combat. They’re squishy, mana dependent for damage and easily interrupted with long spell casts. Whereas Mage/Rogue adds versatility by adding melee combat abilities, DOTs and snares. However, their primary stats are different – one uses mana and the other uses energy. One wears cloth and the other can wear leather, so you’ll have to manage gear and weapons. For each class combination you can think of, you have to weigh the advantages, disadvantages and compare them against your play-style and content goals. The choices you’d make if you plan to solo are different than if you want to group vs. if you going to end-game raid or do PVP.
Thinking of what I might want to do and reading the feedback on forums, it took me about three days to even decide on what to try. This was fine because completing the download and patch took me about that long after several false starts. *Grumble* My understanding of the way this works is you have to level the classes separately – or up to the level of skills you want for your secondary class at a minimum. If the skills you want from the Rogue as secondary stop at level 15, then that’s as far as you level the Rogue while continuing to level the Mage half of you. You might see people running around as Mage/Rogue (30/15), where the Mage is level 30 but they stopped leveling the Rogue at 15. *Shrug* A quick trip to your house allows you to switch between Mage, Rogue and Mage/Rogue.
Tangent – they borrowed the doing inventory, sales management and stuff from inside your house like EQ2. But they replaced the bulletin board with a housekeeper in a short French maid outfit. This is such a “some guy thought this up” I could vomit. An interactive desk would have sufficed or a ledger on a bookcase. Being a poor schmoe player walking into my room and being greeted by the sex-kitten housekeeper so doesn’t work. Every time I go in my room I think, “Why are you in here and is there any way for me to kick your ass out!?!” Oh did I mention that you can put crafting stations in your room? No, well you can and if I’m around long enough I will love that. But I’m NOT going to love having the short-skirt chick tailing me around. The game is open for modding. I hope someone makes a re-skin so I can turn her into a desk, cat or picture on a wall. *Giggle* Anywho…
After playing AOC and WAR, I knew that I was going to trial run the classes I thought I might want to play. In both of those games my usual stock choices were nothing like what I expected, didn’t like them and had to pick something else. As it happens, I’m now 3-for-3 in the new fantasy game for my old standards not being very standard anymore. AOC, WAR and now ROM, I’ve had to step outside the box and make due with something else. I’ve found nice alternatives. The awesome AOC Bear Shaman. The spunky Bright Wizard and really fun Warrior Priest in WAR. In ROM, I’m really taking a leap and doing a combination being called a Battle Monk.
Lord help me, I’ve never ever played or wanted to play, a Warrior. However the forums have convinced me to give this combo a try. Of all the classes I tested, the Knight and the Priest were the only contenders. I would have preferred the Knight/Priest but the Knight is a bit borked right now. He consumes more mana than any caster EVAR and only does moderate damage. The WOW Paladin and seal mechanic is completely ripped but not tuned as well. Even knowing how to use seals from having rolled a WOW Pally to keep your health and mana up it doesn’t work in ROM. You have to stack the seals a certain number of times and the mob is either dead or the seals gone before you stack enough seals to activate them. Consequently, you’re always running out of Mana. This was on the scale of slower than doing a Holy Priest - sit down and drink deal. Sure you could gobble potions or just wait to regenerate mana after each fight but that’s too tedious. I remember the early days of Paladin leveling in WOW was like watching paint dry, well this is far worse. As much as the combination intrigued me and I looked hella hot with a 2H bigger than my scantily clad body, I’m not in the mood for the pain train leveling, not even when it’s free.
Not being impressed by the Mage or Scout and walking way from the Knight, left only the Priest. Now what on earth is a solo player going to do with a Priest?!? Play a Battle Monk of course. There are a few players giving this a whirl. A special stance has been added for Priests doing a Priest/Warrior combo. There are a few really good threads on strategy and people are saying that it's fun, if not the easiest combination. This is a game and I'm all about "the fun" so I'm going it a whirl.
Having taken that much time to pick and discuss my selection of classes, it must mean that this pudding rip-off of WOW/EQ2/LOTRO isn’t completely without merit. Yes, it does have some aspects I like “okay” enough to keep poking around. Oh and did I mention it’s free? See that’s the sticking point. I’m no cheap-skate. I’ll lay out money for good games. Goodness knows my bookshelves are lined with them. But with the feature-sets, appearances and mechanics bleeding all over each other, why pay for one of the copycats that will piss me off in a few months, when I get the same result for free?
What I’m still looking for that Wizard101 can’t provide is more exploration, more roaming around as a character in a bustling fantasy world, player housing which I adore and CRAFTING. Crafting is just something I enjoy doing. Producing items my character can use is fun. Producing things worth selling to others is a treat. Participating, however casually, in the game’s economy is icing on the cake of my MMO experience. It’s just part of how I game. I’m not very far in ROM, having rolled 4 characters to 10 as a trial but what I’ve seen is good enough to want to see more. ROM has end-game raiding and PVP. Your effectiveness is gear dependent. My sense is that leveling is going to be a bit of a grind. Some of the things that keep me from going back to EQ2 and flat out abandoning WOW.
The difference in those things existing in ROM is that I can tinker around with crafting, my house and economy, while leveling when I feel like it. That means if I can only stand leveling one day a month who cares, it’s free. I can come and go, or never log in again and I’ve lost nothing at all. My point is that subscription MMOs are going to have to change – reduce the grind and gear dependency. Stop with the fuking dailies and having players do dungeons for the umpteenth time praying for that random drop. You’re not the only kid on the block anymore offering that kind of experience.
ROM looks pretty darn good. It’s says it’s BETA but I didn’t encounter a single bug. The players were actually polite in chat and answered lots of questions. People stopped to help me when I looked like I might die. Someone gave me a sweet sword on my Knight. I can do the Kill X quests, dailies or grind. I can craft – making 500 pieces of crap until I get to the ones that are worth it. I can have player housing. I can raid. I can PVP. I can do all of these things in a game that’s decent FOR FREE.
Why am I going to pay you for the same? For the polish? Screw that, I’m not impressed by it the 10th time in a dungeon. For inventive but so overly dispersed content that it’s an empty wasteland which turns into one of the most boring grinds ever? Or large scale PVP that’s not really PVP, only disguised PVE and well, not actually so large scale because there’s hella lag? Or gear that looked the same from level 1 to level 30 and game completion that was a complete façade after level 20? I think you’re all in for a VERY RUDE awakening. F2P games are rapidly maturing and if I can get something close to what you’re dishing out minus the box fee and subscription, why the hell am I going to pay you? Answer is, I’m not.
If FreeRealms comes on strong and is as much fun as I'm having in the limited but rewarding experience of Wizard101, yet has considerably more content and options, I predict many games are going to get a huge kick in the fuking teeth. Sony is going to put some lights out with FreeRealms. Grind heavy slow content releasing subscription based games better wake up.
More thoughts on ROM in the next few days…
Here's a nice little starter guide
Two posts on the Battle Monk | Thoughts on Battle Monk
Currently have a 10 Knight/1 Priest on the Artemis server. I checked this title out a few weeks back and it definitely showed some promise but still had some rough edges that made me want to check back later on down the road on its progress.
I should read those forums you mentioned. There were some questions I had about crafting and the rune system. Something was probably lost in the translation I imagine.
Posted by: Winged Nazgul | January 29, 2009 at 09:36 PM
Hey now, I'm on Artemis too. I'll be leaving my Knight where she is since this is only BETA. If they drop the mana requirements, up the DPS a little, etc to tweak her performance, she'd be my first choice.
I haven't done any crafting other than the quests they use to introduce you to the system. Don't know how to make runes either. So far I'm just slotting the ones I find. It's seems like 12/12 and 15/15, 20/20 are like milestone levels - maybe you get unique/elite skills. Until I get 10/10, I'm not investing in farming stuff so that leaves out crafting. I want to see if I'm in a game that might have legs for a bit first.
I've added links to the two important threads discussing Battle Monk at the bottom of the article.
Posted by: Alysianah aka Saylah | January 29, 2009 at 10:09 PM
Woo, I'm happy you're having fun in Runes of Magic, Saylah! Glad to know I got at least one suggestion right (I've been suggesting games to some friends who ask me and it's been more miss than hit lately.)
I still haven't tried ROM yet. I just completely and utterly forgot about it until I read your post. I should download it again -- the little bug that kept crashing me is probably gone by now (every time I turned my character to the right, I ended up CTD, which meant I didn't do squat). I still need to redownload Wizard101 after reformatting my computer and installing Windows again. :P
Does the crafting actually have you make a million useless thing-a-ma-bobs before you can make a useful fooz-a-thingy?
Posted by: Mallika | January 30, 2009 at 07:01 AM
@Mallika - Yes, it's definitely worth a look for anyone that's lacking a full fledged fantasy MMO. I don't know if you really have to craft a lot of junk first. The complaints I saw on the forums were about the number of mats needed which hopefully will get tweaked.
When I'm ready to delve into in I'm sticking with my favorite thing when it's available, cooking. That and alchemy at least produce things all of your characters can use. Cooking is never a huge money maker but it's definitely useful and appeals to the RP side of me.
Posted by: Alysianah aka Saylah | January 30, 2009 at 09:42 AM
Runes of Magic does sound interesting with the dual class system. I'm just wondering how they are planning on making money. Most free to play games either require a subscription for higher end content or sell items to players. Any idea which one ROM will use or will it be a combination of both like W101?
Oh and don't hate the dailies so much, they were mostly put into WoW to combat gold farmers.
Posted by: Relmstein | January 30, 2009 at 09:43 AM
@Relm - I know why they went in there. The problem is that it causes a shifting in the economy whereby everyone must now do them to be competitive in purchasing items.
Last night while fumbling around trying to figure out how to close the UI to take screen-shots, I found an item mall. It was late and I wanted to get this post done so I didn't have time to poke around too much. However, it seems like they are going the way of W101 but I don't there will a sub for content.
What I saw were vanity items and a whole lot of commonly needed items for sale such as crafting supplies, housing items, xp boost potions, skill boost potions and mounts. But to keep the peace between players who can and/or are willing to pay real money and those who cant/wont, the same items are for sale via in game currency that you earn via dailies - special tickets.
If this is the way it works, then I think it's great. People who want these items can: farm for them, purchase with in-game gold, purchase via dailies or use real money. Like I felt with W101, this screams win-win in my book. Let each player decide what they are willing to invest to acquire goods. The mix-n-match possibilities are great.
The item mall will be their revenue stream and many things that would normally be permanent are timed such as mounts and vanity pets. They do a couple of other rather unique things that I'll touch on later. One that makes me think it's not going to be as heavily gear dependent as other MMOs. But I'm not sure yet.
And I think they're having Live Events like WAR too.
Posted by: Alysianah aka Saylah | January 30, 2009 at 10:28 AM
Step away from the keyboard...lol
Crack is bad...
Bad Crack is even worse..
Does Blizzard even realize how much of a killing it could do with a proper game with housing and not so cartoony graphics?
This game is pure 100% unadulterated copying from other games, and not as well...
Can't we just let these bad games die!
Posted by: Openedge1 | January 30, 2009 at 01:12 PM
Did you know that Dailies were implemented for casual players because they complained about not getting enough money without raiding? Also you can get a ton of gear in WoW doing 10 quests a day until you gain exalted, on your time and for about one hour. Not to mention vanity pets and mounts
It seems that no matter what, the Anti-WoW crowd is going to complain.
Posted by: Hudson | January 30, 2009 at 01:17 PM
Openedge, if we're letting bad games die, who will put WoW out of its misery? As Saylah aptly points out, it's pretty much the same core gameplay. People are just afraid to look at WoW critically and see the bad design for what it is.
Posted by: Tesh | January 30, 2009 at 01:37 PM
Hudson:
Raiding is generally known as a huge money sink because of repair costs, reagents, and flasks. I'm pretty sure dailies were put in to offer raiders an alternative to buying gold.
Saylah:
An item mall where you can buy items either with game currency or RL currency sounds like an acceptable Free to Play model. How is the dungeon running in Runes of Magic? That's usually my favorite part of a MMO.
Posted by: Relmstein | January 30, 2009 at 02:06 PM
Great article on RoM crafting here:
http://www.massively.com/2009/01/30/why-you-should-be-playing-runes-of-magic-open-crafting/
Posted by: Winged Nazgul | January 30, 2009 at 04:51 PM
@hudson - Like Relm said dailies were NOT for casuals it was for raiders. Some of the top raiding guilds openly admitted to buying gold for repair bills and consumables. Adding dailies for gold caused inflation and everything cost more as a result so it was do dailies or now you can't afford things you could before.
I'm not a WOW hater but I honestly don't understand logging into a game to do homework aka dailies. :-)
@Relm - I would have preferred the figure out a way to reduce the gold sinks versus adding more gold into the economy.
I haven't played enough to know about dungeons. Only having just decided on the class combo, I need to get out of the noob zone. I'm out of the starter area on my main but in an area that's the equivalent of Goldshire.
@Winged - thx
Posted by: Alysianah aka Saylah | January 30, 2009 at 08:39 PM
@Tesh - Totally. I want something new or more than the same old fare. And if that can't be had then F2P is getting closer to offering the same as subs, so why not go F2P where I can CHOOSE what I'm willing to grind or not.
Posted by: Alysianah aka Saylah | January 30, 2009 at 08:41 PM
Massively just picked up this post BTW:
http://www.massively.com/2009/02/03/player-review-of-runes-of-magic-open-beta-looks-promising/
Posted by: Winged Nazgul | February 03, 2009 at 11:11 AM
@Winged - Nice and thanks for heads-up. I forget to review site referrals like I forget to check to see if legit comments are stuck spam filter. :-/
Posted by: Alysianah aka Saylah | February 03, 2009 at 11:36 AM