For years I’ve misclassified my gaming style as casual because I don’t do much questing, attunement or reputation grinds. Playing Warhammer Online has given me a fresh perspective on how I play, as well as the amount of time I spend in a favored game. I’m here to admit that the amount of time is anything but casual. If you add in the time spent reading related blogs, listening to podcasts and writing for my own blog, it borders on a second fulltime job. With this realization, I’d like to provide clarity for this self-proclaimed leveling style.
Highlights
- Free-style leveling is more akin to a sandbox style where you make many of your own adventures.
- I don’t like games that are heavily quest-driven.
- The most egregious mechanic in quest-driven games is the Epic quest chain.
- Free-style leveling is where you have varied options for gaining XP.
- In a free-style paradise, quest vs. farm, group vs. solo, PVE vs. PVP are weighted equally for character advancement.
- Asheron’s Call 2 was the first fantasy MMORPG I played that had a large amount of freedom. There were quests and I could do them – or not without penalty.
- World of Warcraft was darn close to free-style right up until you hit the end game.
- Warhammer Online appeals to me because it supports free-style progression.
- Free-style leveling isn’t for everyone and I won’t lose any sleep over your absence, if it’s not for you.
- Hardcore “static group” players are less likely to be fans of WAR. It lacks the structure and routine needed to support that model.
- Free-style lessens the opportunities that the same group of players will need or want to do the same exact thing, at the same exact time, for weeks and months.
- For a free-style player like me that’s been living in the quest-lovers world all these years, I’m glad to be unshackled.
I don’t like games that are heavily quest driven These types of games tend to implement a very controlled and often contrived mechanic, to move you through the content. The pace at which you move through the content is irrelevant. Most of your activity is being directed from beginning to end. And the most egregious mechanic in these games is the Epic quest chain – insert LONG ASS drawn out series of quests. Many of the games that focus on quests for character advancement offer few opportunities for playing solo. It’s group or die. I usually tend to die, as in not buy those games.
Conversely, free-style leveling is where you have different options for gaining the experience points needed to progress. You can quest if that’s what you enjoy or decide to kill certain mobs in particular areas, when that’s what you want to do. You can solo all the time, just when you’re grumpy or do mostly groups. You can smash in, or attempt to smash in, the faces of other players to advance. Ideally, you can do all of these things and they are equally effective at progressing your character. You don’t need to do them in any order – must reach level X doing this stuff over here, before you can do that other type of content, which might be your preferred type of content. In free-style, you don’t have to divide your time amongst options in any preconceived allotment – they are all a means to the same journey and end. MMOs of this type are more like a sandbox, which is an uncommon framework for RPG-type games.
The most free-style/sandbox MMORPG I’ve played to date is Eve Online. There are the basic things everyone spends time doing such as skill training and some PVE, at least in the beginning. However, what happens after that is up for grabs and the route each player takes to achieve their goals will vary greatly. Asheron’s Call 2 was the first fantasy MMORPG I played that had a large amount of freedom. There were quests and I could do them – or not. I did the ones I liked and my life wasn’t any harder for skipping the ones I didn’t enjoy. I hopped zones as it suited my mood. I played solo when I didn’t feel like being bothered. I did the quests chains that netted me something worth having and scoffed at the rest. World of Warcraft was darn close to free-style right up until you hit the end game. WOW has diversified since its original release but it still embodies built-in time-sinks like nobody’s business.
Free-style means I want to reach the end using a method of my own choosing. While I realize that my choices are confined by the content and mechanics, my path through it should be my own, without penalty or delay for the mix I select, because all avenues of progression are weighted equally. I will combine content options in a way that suits my preferences, time allotments, achievement goals, socializing thresholds, attention span, class and chosen spec, etc. I want an MMO that is Burger King, “Have it your way,” styled content. This is the opposite of heavily quest driven games with extremely linear and railed progression.
Warhammer Online appeals to me because it supports free-style progression. With the exception of gaining XP via crafting, all other avenues of completing content provide leveling experience. I can mix and match them as I please – quest or don’t, group or don’t, PVE or don’t, PVP or don’t, and as long as I’m completing the content that I do like, my character will progress. I’ll gain levels. I’ll receive loot rewards. My gear will be upgraded. I will earn gold. That is free-style character progression. That is me at my happiest in an MMORPG.
Free-style leveling isn’t for everyone. Hell, I’m not sure it works for a majority of players given that it’s the opposite of most MMOs that I’ve played. If it’s not a style that suits you, one that you can deal with, work around or tolerate then guess what, WAR isn’t going to be your cup of tea. And I won’t lose any sleep over your absence. The Internet is full of games for more regiment-minded players. You shouldn’t have any problem at all finding something else and letting this one pass you by. *Evil grin*
Hardcore “static group” players are less likely to be fans of WAR. It lacks the structure and routine needed to support that model. Free-style lessens the opportunities that the same group of players will need or want, to do the same exact thing, at the same exact time, across weeks and months of game play. There are too many goals and the roads to those goals are too diverse, to harmoniously carry people who only play in static groups. There is often no “one thing” you should be off doing. There’s no prevailing path to the end of the game. Attacking content will seem more like a scattered gunshot approach. People who need structure will find this unfamiliar, intimidating, unfocused and well, scary. They may even try to attribute their lack confidence and effectiveness within this structure as poor game design. It’s not. It’s just different. It’s a change and most humans do not like change. *Smile*
WAR isn’t perfect by any stretch. No MMORPG comes out the gate perfect anyway. It’s not the only MMORPG on the market so if it doesn’t work for you that’s fine, play something else. For a free-style player like me, that’s been living in the quest-lovers world for the better part of all these years, I’m glad to be unshackled. I’m pleased to have this many options for leveling and character advancement so bite me.
Your post came across as a bit defensive in nature, as if you had to justify the way you like to play and the games you like to play.
Posted by: *vlad* | October 01, 2008 at 07:51 AM
This is weird and I don't want to sound creepy, but you just described exactly one of the very core elements why I love this MMO so much
ARE YOU IN MY HEAD??
Nice article as always
Posted by: Hudson | October 01, 2008 at 08:24 AM
@Vlad - Hmm, I don't feel defensive about it. Just trying to explain a style that I think some players prefer but rarely articulate. I also think this preference/style might be a contributor to why some people are loving WAR while others see little fun in it at all.
It could also be that you don't "get" my brand of sarcasm which I tend to employ quite heavily in my posts. :-)
Posted by: Saylah | October 01, 2008 at 08:51 AM
I don't mind some on-rails content. Epic questlines don't bother me as long as they aren't necessary to progress and tell a decent story. The only problem I have with the on-rails stuff is its repeatability. On an alt, I'd have to do all the on-rails stuff all over again. The second time through is when the curtain gets pulled aside and I can start seeing the machine beneath the shiny exterior.
I managed to get on line in WAR last night and enjoyed it a lot! Took some getting used to, especially the public quest (though I came in number three on some list and got a goody bag out of it). It seems that in WAR there's no "right thing to do" because there's really no "wrong thing to do." I imagine that could get disconcerting to some folks. In the newbie dwarf zone running in any direction would put me somewhere to do something.
Because of the ping-pong-ball-in-an-empty-dryer approach I took, there's no way I'd end up doing things exactly the same. The result is content I don't mind repeating because the odds of me going through it just like I did before are roughly nil.
AND I got to fire a really big cannon! Bu wu ha ha ha ha!!
Posted by: Khan | October 01, 2008 at 09:59 AM
I think the "completist" players will be driven nuts by WAR. Actually they might be the same players that you call "static group" players. The GM of my LOTRO guild is one of these. Recently there was a summer festival that had events that earned you mostly silly things: new dance emotes, decorative items for your house. He *HAD* to earn each new dance for each of his characters. He *HAD* to earn every decorative house item. It was like a compulsion for him.
I think his head would explode in WAR. :)
Posted by: Pete S | October 01, 2008 at 10:15 AM
You like PvP, not PvE!
You like Oblivion but not Neverwinter Nights.
When you go on vacation, you do not try to investigate the location before hand, but instead..."wing it"
You are very spur of the moment and hate schedules...
Walks along the beach are out, and Carnivals are in!
This sound about right?
(lol)
Awesome post, and this makes perfect sense...
You must have HATED EQ2 and the Heroic Quests!
Or what about Seasonal Events in games, bet those suck for you also!
I am glad WAR is working for you, and please share more of those little "stories" for us. I LOVE those!
Posted by: Openedge1 | October 01, 2008 at 11:55 AM
@Kahn - Welcome to WAR. I'm glad you got on safely. :-) I did miss mentioning that point, thanks for adding it into the conversation, that the ping-pong content provides more repeatability. I'm itching to role three other characters but am forcing myself to hold back until this one hits max level. I don't want to get lost in an alt warp. I don't usually bother with alts because (1) games typically only have one or two classes I'd play. (2) Doing quests was tolerable the first time when I had to do them. Repeating them is just torture. That won't be a problem in WAR on either point.
Posted by: Saylah | October 01, 2008 at 12:55 PM
@Open - Close but I'm little more twisted than that. For example, I've a very methodical and scheduled person. I'd be 30 minutes early before 5 minutes late. :-) I like PVE but I don't like quests and so, EQ2 is always a painful adventure even though I want so much to love that game! I've wanted to love it since the first time I installed it. Unfortunately, so much of its core design runs contrary to what I find pleasing. However, the player towns, crafting, housing and quiet solitude get me back there when I need alone time.
You nailed me on Oblivion vs. NWNs. LOL For vacations I have two friends that are obsessive about planning trips. They research everything under the sun before we go. I tell them to just let me know when, where, how much and I'll see you at the airport. :-)
Posted by: Saylah | October 01, 2008 at 01:06 PM
@Pete - I'd forgotten about the "completist" who is I think, different from the achiever. I'm an achiever but that doesn't mean I have must do or finish everything. I just need to complete my personal goals for advancement.
I agree that group likely intersects with the static group players and might find WAR rather alarming because there is so much too complete. I'm not sure you could or would want to attempt to complete it all on a single character. I'm barely paying attention to the Tome itself, in that I don't read it all that much. I'm sure I will on the 2nd time around.
If someone sees that Tome and adopts the I must complete attitude, holy cow that will be a massive undertaking. I'm sure we'll eventually see someone with a completed Tome. They'd probably brand me as picky and I'll call them crazy. :-)
Posted by: Saylah | October 01, 2008 at 01:14 PM
Nice redefinition. I have been a freestyler since I first stepped into Norrath nearly 10 years ago, and I've found it's a playstyle that works in almost all games.
Currently playing EQ again and finding it jsut as easy as it always was to play with great pleasure for 40+ hours a week without needing to raid, do epics, grind or pretty much do anything other than pootle around. Works fine in EQ2 and Vanguard, both of which I'm playing on and off, too.
It even worked ok in LotRO, although the excessive reliance on questing there did eventually make me feel not quite as free as I wanted to be.
Posted by: Bhagpuss | October 01, 2008 at 01:47 PM
It seems to me that EQ2 is improving solo play and the very robust crafting system negates the need for raid level or quest gear. But I do find leveling a bit too painful for me as compared to other games. During my last visit I did occasionally run into players who invited me to just run around killing mobs, but those were far and few. Top that off with what feels to me as uninspiring leveling zones and I can't do EQ2 for long stretches of time.
This is the game I'd do a lifetime subscription to if it was offered. I could slowly piddle my way up the crafting ladder when I was in the mood to level into the next harvesting zone. And the long absences in between being in that mood wouldn't cost me anything. Yeah, if Sony did that for EQ2, I'd be first in line.
Posted by: saylah | October 01, 2008 at 02:10 PM
EQ2s zone layout didn't work for me either. It was like questing in a long tunnel. Other than that the game was ok. I think if I hadn't played WoW with its large, open world, I probably would have liked EQ2 more.
Posted by: Khan | October 01, 2008 at 03:21 PM
I would also do the lifetime sub if they had one. I have one for LOTRO. I haven't played it in months, but it's nice to know I can go back to it whenever I want. I wish more games had them.
Posted by: jcooper | October 10, 2008 at 01:46 AM
@jcooper - I heard about some interesting updates coming for crafting in EQ2. I really wish the would to a lifetime subscription. However, it's doubtful given that it would probably detract from their Station Access Pass program.
Posted by: Saylah | October 10, 2008 at 08:14 AM