Active forum reader for any game I’m playing, a post in the EQ2 Crafting forums got me to thinking. As mentioned before, I’m an avid participant in crafting – it’s always my primary mini-game when not leveling. EQ2 has my favorite system to date. Yes, it takes time – almost equivalent to character leveling which is why for many players, it is the game. With anything that takes that much commitment to advance, people aren’t likely to change mid stream. It wasn’t uncommon in World of Warcraft for players to power level a profession simply to create particular Bind on Pick-up (BOP) items then switch back to their “real” gig. You don’t hear players doing that in EQ2.
Because crafting in EQ2 takes work, changes to any profession are taken very seriously by players. The forum post that got me thinking this weekend was one mentioning that Provisioners (create food and drink) need an increase in the number of items created by each combination. A quick explanation of the process for non EQ2 players is that in addition to harvesting or buying the components needed to craft an item, you have to interactively make the item. There is no auto-pilot option. To create a pristine (perfect) item you have to apply profession specific skills to facilitate the production process while also successfully counter-acting random process problems. If you don’t you run the risk of producing an inferior product which impacts its value or completely failing, losing all of your components, some of which can be expensive. That said, any changes that impact the market for your hard won produce, is likely to incite passionate comments from players.
So as much as I sometimes wish I could create more items in less time, my current tier of items aren’t making me rich as it is now. Anything that would dump more of these items into the market is likely to cause a drop in prices. I’m already in the volume profession where my money is made by creating more of items which cost less than some of the other crafted goods where the components to create a single item are rarer and expensive, resulting in fewer items but those produced cost a lot of coin. I’m starting to roll an alt character explicitly for crafting the high priced items I desperately need (skill upgrades) but can’t afford to buy. However, being in the Provision profession as my first love, as cooking is in real life, I’m terrified of changes that might drop the bottom out of the market.
Recent Comments