I got invited into the technical BETA. I started the LOOOOOOOOOOOOOOONG process of downloading and patching the client then figured, eh, I’ll just wait. Today I received a FilePlanet email about BETA keys for subscribers. I started to check out the link and read the details, but once again I decided not to bother. No reflection on Funcom or AoC but this game was never on my list of MMOs I wanted to play this year. I’ve only considered it since the games I thought I’d be playing have been repeatedly delayed. Okay, well one of them has been delayed where as The Chronicle of Spellborn won't way when that is coming our way. Do they think they're Blizzard or something??
I think I’ll just wait to read what reviews come out of the Open BETA. I’m curious about two things. First thing is what people think about the initial solo play period where it plays like an RPG. Was it a valuable experience? Did it allow them to introduce epic storylines or special interactions like LOTRO does with the solo instanced quests? Is the initial learning curve for the combat system so challenging that you need alone time to get going? I really want to know what gives with this idea. As curious as I am about that, I’m more interested in reading player reactions to the FFA twitch style of the combat.
I’ll admit to not having read much, so I could be way off base. However, I believe it’s supposed to lean more toward the Free-For-All (FFA) style, combined with the fact that it is somewhat twitch-based like a first person shooter. For console gamers that might not be anything new. Where as for pure PC MMO players, that’s a bit of a twist. I want to see how people respond. I think many people take auto-attack and sticky targeting for granted. It’s probably all that they know. Other than the game statistics crunching behind the scenes to determine the probability of your accuracy, hitting a target is pretty much a sure thing. My understanding is that it won’t be that simple in AoC.
Veteran or hardcore PVPers aren’t likely to have an issue with a serious FFA environment, and perhaps those are the only players that will actually play the game. However, I’m kind of expecting that there will be players who purchase the game because they love the IP but won’t like how FFA feels up close and personal.
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