If you haven’t, you’ll want to start by reading Conclusion Part 1 of 2…
Around 3AM EST I’m extremely tired. That giddy level of fatigue sets in where absolutely everything is hysterical to me. ::Crazy quirk of mine:: Among the people left online, only three of us appear to have our thinking caps on – albeit mine is slowly slipping sideways. We are an international corporation so people are still logging in from different time zones. We keep reminding people that we are at war and these folks mean business. Most of the fleet is gone and people should just sit tight which means don’t fly anything you aren’t willing to lose.
People are either hard of reading, stubborn or stupider than shit. Many players just insisted on trying to go out and fly around the area which invariably ended up with their ship being blown up. And for whatever reasons, perhaps this is normal behavior in a war but they were also pod-killing to boot. Lots of complaints in chat and not a single officer online. A couple of people who had insisted on trying to run a mission get trapped somewhere. I couldn’t really understand how they were trapped but not attacked. I kept asking but the responses where just whines about what’s the point of being in a corporation if when you’re in trouble no one comes to help.
I patiently explained that most of the people they were seeing online were actually without combat ships having lost them in the earlier battle. That explanation wouldn’t suffice and they continued to whine. Their guilt tactics eventually got three people who had jump cloned out of the region to come back and try to help. It wasn’t very coordinated I guess. They got to the area at different times and were picked off one at a time. The two people that were “trapped” logged off before the first person who’d set off to help even got there. I can tell you the subsequent chat was pretty vulgar.
Tempers were running high and the infant factor settling overhead. I decided it was as good a time as any to undock my shuttle and take my chances on getting back to Crux unscathed. I checked the lobby and saw three of the hostiles there. Eh, they were probably AFK after all this time so I undocked and headed out. I reached the Navy Administration station without incident and logged for the evening.
It’s mid afternoon before I log back into the game. People are still asking questions. Stupid people are still dying. Lots happened in between but I’ll cut to the chase – this is where things get really nasty. Net-net is that we’re done in our ability to handle this war declaration. Between the 1 billion ISK pay off to a mercenary that ripped them off and over 2.3 billion in lost ships, they’ve decided to make a payment deal to end the declaration. Anyone who wants to contribute is asked to do so. The payment gets made and we’re told not to initiate any PVP with them - it’s basically all over.
Some of the people who lost ships in the first group battle ask about having their ships replaced. The response is that the corporation is basically broke now. People didn’t say anything negative but you could tell they were surprised and not sure what to do about replacing their ships. Of course they had the rookie ones but… I guess all that mining wasn’t yielding the kind of cash needed to sustain ship replacements? I can’t say as I wasn’t mining this time around in EO. I said in chat that I had a Tristan, Incursus and Imicus at the HQ. If someone could explain to me how to put them in the corporation hanger, I’d shuttle out and donate them as replacement ships. I was also willing to purchase and fit (3) additional Tristans for the PVP squad – group of members that always went out to help noobs with rats and protected them during mining ops. I liked them and they were always generous with their time. If they were broke now then I didn’t have any problem with helping to replace their ships. In the end, I donated the ships I had at the HQ. No one wanted to accept my offer to buy them new ships.
Many people in our corporation were still trapped in the SOE station and kept attempting to leave but are attacked. Even people in nearby sectors, attempting to return to normal activities, were being attacked. The attacked fight back – many are unsuccessful, while others manage to kill the aggressors. Members start complaining and don’t understand what’s going on. They're told that it’s just some rogue members of the other corporation but it’s all over. It’s all so stupid. First of all, they shouldn’t have moved everyone into a single area like sitting ducks. Secondly, if people are attacking you stop flying in the area. I’m out in Crux doing exactly what I’d been doing before this all started without any problems. I’ve yet to see anyone flagged as red since I left HQ sector. To me, it's all starting to play out like bad theater.
The day wears into the evening and I’m back online again. More members are on and the same BS is taking place. At this point the officers are telling people not to fly until the war declaration is officially lifted. They’re told to get on alts and make money. People are asking how that’s possible – roll an alt to make money when you can only have a single character training skills at a time on any account? I’m getting rather impatient with the whole scenario. Going back to work in my real life is approaching. I just want to enjoy the last few days playing EO. In fact, I’d just transitioned the account from trial to monthly subscription.
A few of the players that I liked and respected in the corporation, and happened to be the same ones that stayed online when the officers bailed that evening, are saying lets fight back. What’s the point of having paid this corporation off for prematurely ending the war declaration if they are still attacking us? All though none of the current killing is affecting me personally, I’m in agreement and willing to come back out there and hunt these people down and fight back. It’s a game. This is war and if you don’t want to defend yourself, I have to wonder what the fuck you’re doing playing EO!?! The rumor mill is also going about how a corporation with only 37 people would dec another corporation that on paper has 270 members. Stories of spies, coverts and intrigue are running rampant in chat and email. Exactly what EVE is famous for has materialized right in front of my eyes. It's ironic, comical, intimidating and frustrating all at once.
One of my biggest concerns was what happens when this is over? How many times can they declare war against us? So far this has been profitable for them. They decimated then salvaged our ships, received a pay-off to desist but are still killing and looting our ships.
The answer I was given was that there were no rules surrounding how often or how many times a corporation could declare war. That didn’t make sense to me as it could completely cripple small corporations. I was told yes, it could. If that’s the case I thought, then CCP needs to fix this mechanic. It’s broken and can be abused in such a way to run players out of the game.
The CEO of our corporation is very quiet. He’s more likely to chat with you in private than in the open chat channels. He seemed to be a very nice person, I'm just not sure he was ready for EVE PVP. During all of this nonsense and arguing back and forth, he really didn’t say much. He is in fact, the player that approached me with the $1M ISK to join the corporation. Some members decided to roll and play alts until the drama subsided. I had zero intention of rolling an alt to avoid combat. We can either orchestrate organized covert intelligence operations and fight back or everyone just leave the area like I had done. If you’re going to stay in that sector then expect to die – just don’t whine about it.
The next time I checked corporation chat they are discussing how we could beat even a covert electronic warfare corporation like the one attacking us now by doing what the Goon Squad had done. Long story short, he explained how Goon Squad won a war by doing massive swarms of low-level toons in rookie ships. More heated debate about 70 people in good ships having been blown out of the sky, how would 70 in rookie ships fair any better. Me – I said that if they did it more power to them but it was probably a lot harder to pull of than he was making it sound. A corporation who during a PVP training op takes 15 minutes for everyone to exit the station together and warp en masse to the gate, won’t be gooning anyone any time soon.
My biggest problem besides the complete lack of organization was the fear and apathy from so-called veteran players. You're creating a PVP guild and when it gets hot in the kitchen you want people to go play alts? For me, I would have died willing over and over in a noob ship rather than taking it like a patsy. Something about that just touched me in all the wrong places, especially since there were reasonable options if people would act like they had a clue.
Next time I looked back into the corporation chat my least favorite officer talking his same bullshit of how this was our fault and we brought it on ourselves. I couldn’t stop myself from interjecting, “You sound like the abusive husband explaining to his wife, why it’s her fault that he is beating the shit out of her. You really need to give it a rest.” Insults fly. Finally I say, “You know what, this is so not worth the horseshit that’s going down. Who needs this $1M ISK back? I’m out! You want to take it in the bunghole and act like someone’s doing you a favor then have at it. I’m done.”
Ping, ping, ping \requests for private chat that I ignore except for the one I was already in with the CEO. He says, “Keep the ISK it was a gift. Please come back in a couple of days when this is over.” I tell him thanks, ask how to leave the corporation and do so. I’d reached the end of my tether with the situation. It had moved past being fun to being one of friction and negative behavior. I’m not paying to be embroiled in BS of this magnitude. In my mind there was something in between fight like idiots and lose everything versus cringe in the corner like a sap.
When I was gone, I felt naked being without my corporation. I’d only been a member for a couple of weeks but the chat was a lot of fun, even when I wasn’t participating. I had the members that I horsed around with on more intimate terms – sometimes flirtatious with a couple of the guys. Other times female cat-fights with a few gal pals. Just good adult type fun in the midst of farming rats and occasionally mining ore. I was impressed by the corporation that had dec’d us. I didn’t care for their tactics but their intel and combat skills couldn’t be denied. If I was going to PVP, I wanted to be with an outfit that new what the hell they were doing. If I want to suck at PVP then I can just log into WOW and play with my characters on the Rampage battlegroup that can't buy victories. I don't mind losing. I just can't abide stupidity.
I logged out feeling a bit deflated and down about the gaming experience. A little while later I put it all into perspective and logged back on. I initiated the next skill training from my plan then went back to running missions in complete and utter silence.
The End
Summary of Impressions
- Great game if you enjoy sci-fi and aren’t afraid of the cerebral exercises required to be effective
- As corporation recruiters, be clear about your goals and induct people accordingly.
- For players, let the buyer beware when it comes to joining a corporation. You’re making associations that have in-game political consequences, with enough scope and magnitude that they will impact your gaming experience.
- To CCP, do something about how the War Declaration mechanic works. Perhaps enable a payoff mechanic that immediately stops the declaration when funds are paid. The emails from the game about the War Declaration should explain how it works instead of just spamming the start/end time. It would be useful for new players.
Hi just finished reading your blogs and would just like to agree with a few other ppl in saying you should consider having a word with a member of eve-university.
They are a player run alliance who provide experienced players who are willing to train and advise new players.
Now while they are held in high regard by most of the player base every now and again some group of pirates or other low lifes decides it would be fun to war dec Eve-Uni.
Now this is where it get's fun the tutors get there favored ships then ask for volunteers to bring whatever they want and go hunting sometimes they die somtimes they kill stuff worth 100x more than there whole fleet.
After a few losses like this and getting swamed by a horde of angry newbies a few times most of thepirates etc give up.
Now and again some of these bad guys are more persistent or a more serious challange on the few occasions this happens Eve-Uni opens a special corp in the alliance and asks for volunteers from the comunity to help.
They have had whole merc corps come and help them for free not to mention some of the most experienced players in eve joining just to help them fight a war.
Anyway I hope you find a new corp that suits you and stick it out and have fun in EvE
P.S if you ever want to have a chat about anything in game that your not sure about just send this Char an eve mail and I will do my best to help since I sadly now avoid the noob channel because of the isk spam.
P.P.S
The alliance i'm currently in has a small corp dedicated to helping ppl take there 1st steps into 0.0 without dying let me know if you might be intrested in joining
Posted by: Azumi Kurosawa | January 19, 2008 at 06:00 PM
I had been following your blogs about EVE and have spent considerable time over the past week reading about it. Actually been thinking about trying it out thanks to your wonderful description. But these last two blogs are an eye opener. One of the things I had read on the eve website was regarding how people could basically rip you off, but as long as they didn't actually use an exploit to do it, you were screwed. Your explanation of your corporate war fits that explanation exactly to a tee; leaving me wondering if I would in fact enjoy this game as much as I thought I would.
I still might try it out--if I can indeed drag myself away from my beloved WoW, but I'm a lot more circumspect now than before.
Thank you for the indepth coverage you've given the game!
Posted by: Iggep | January 20, 2008 at 02:50 AM
@Azumi...Thanks for the informative comments and the offer of assistance. I will look you up in the game when I come back to it in a couple of weeks. I will be looking into EVE Uni as several people have suggested.
@Iggep...You should give the game a try. How can you go wrong with a 15-day test ride? :-) I think there are two types of people that will really enjoy this game, assuming you enjoy Scifi. 1. People who enjoy a sandbox experience - this game is nothing if not that. 2. People who enjoy depth and some hardcore planning of progression. Of all the games I've played EO comes in 2nd for inspiring RP type thoughts while playing.
If you give it a try send mail to Alysianah and we can chat or hook up.
Posted by: Saylah | January 20, 2008 at 09:38 AM
Truly excellent set of posts Saylah.
Question: How does this rather sour time you’ve just had compare with the guild troubles you know of from your other MMOs?
Noticed that your experience led you to suggest a game mechanic fix. Seems to me that MMO ‘people mechanics’ (the framework of how guilds, PUGS, factions, RvR, and trade, are ACTUALLY led to function) could do with deeper thought from the producers. It’s where much of the fun and most of the pain in MMOs comes from, after all. Which MMOs handle this best?
Iggep, you can play EVE at a whole range of risk levels. I’ve been playing on and off for well over a year now, mostly solo carebear stuff. Been fine. Lost some ships, but meh. If you don’t risk more than you are ready to loose, then you’ll be OK. There ARE dangers which you can never quite eliminate, but you can reduce these a whole lot if you want by playing in high sec or in an NPC corp. Which BTW aren’t just for noobs. [In fact, a look at the in-game star map shows that in fact MOST pilots are to be found (enjoying themselves I hope) in Empire space. Checking their info, many high sec regulars have many millions of skill points. I guess, like me, they like doing some PvE in a PvP environment: making ISK peaceably, but also like knowing they are in a Big Bad universe, and got to watch their step... ]. Give it a try!
Posted by: Stemline | January 20, 2008 at 12:29 PM
@Stemline... That's a very interesting question. I'd say that on a scale of 1 to 10 (low compared to others or high), I'd rate EVE as a 7. I give it that rating because the drama can be introduced rather early into your playing experience and the repercussions can be significant. As you mentioned, there are ways to avoid it but, “you don’t know what you don’t know,” and herein lies the problem. A new player isn’t aware of and therefore can’t avoid these possibly game altering occurrences. For me, no problem, I’m a seasoned MMO gamer. For others, they might hit the door and never look back.
That’s not to say that the other MMOs don’t reach higher than 7, they do. If I were still raiding in WOW, I might rate it as an 8 for all of the preparation, time consumption, free time restrictions and loot drama that fall out of that mechanic. Hell, it might even deserve a 10 because the two end-game socialization/progression mechanics have completely divided the WOW player community into a nasty casuals vs. hardcore and PVE vs. PVP welfare recipients debate, which has raged for almost two years, and is only getting more contentious as time passes.
MMOs are designed to be social, as you’ve pointed out. Yet at the same time the feature-set for supporting this aspect of the game is always very limited. This lack of tools forces people to go outside of the game to locate tools to support these needs like – guild forms & message boards, DKP systems, event management, member rosters and in-game communication (integrated VOIP is just being embraced and whose recent implementations are teh suck compared to the external options available). They’ve all gotten the basic chat communications down but as for the rest of it, it’s decidedly weak fare.
Posted by: Saylah | January 20, 2008 at 02:31 PM
Sound like a "wee bit o' drama". Your corp had what we call "leadership issues". These things happen as people go in and out of the game and the leadership structures of corporations change. You also have to realize that it's not always to the advantage of the merc/pirate corps. Occasionally they chew off more than they can handle.
Short story: A corp enters discussions to join an alliance. Then out of the blue this 'merc' corp war decs them. They tell the alliance what happend and the alliance (which is mostly pvp anti pirate pilots) says not a problem. The corp joins the alliance and the alliance leader has a little chat with the merc corp ceo. "you might just want to reconsider that war dec". Polite and all. At which point the merc corp says "400mil for us to drop the wardec"....
The merc corp - about 10 pilots in total just managed to piss off 2 alliances since first alliance was allied with a 2nd alliance. Now these are small alliances by the big boys standards but they could field at the time a fleet of 30-40 ships where about half were BS and for low sec operations they could call on a carrier or two. These guys were mainly PvP and hadn't had a good war in months (anti pirate sweeps are great for getting some of your PvP skills sharp). What followed was not pretty from the merc point of view.
The thing here is that you have to think of the EvE environment as Gunboat Diplomacy cubed. It's very much a sand box MMO. There's much less PvE in the traditional "big scary boss monster" things to do in this game. The political maneuvering of the various sized alliances however keep things hopping. Intelligence and scouting are of primary importance once you get out into low sec and 0.0. Good corp/alliance leadership is also key. So figure out what type of play style you want and go apply to corporations that match that style. Find out who the good leaders are. Take notes, lots and lots of notes. There's an in game note pad. There's an in game calculator. Use em.
Posted by: Letrange | January 20, 2008 at 03:23 PM
@Letrange... Thanks for the information. One thing I did learn was about all this covert stuff - options, ships and equipment. It opened my eyes to a whole other side of the game that is interesting. I don't have the time to devote to EO to be such a player but if I did, that's where I'd be headed after this adventure.
Posted by: Saylah | January 20, 2008 at 03:28 PM
Nice post again. Reading about someone else's drama and frustrations made me smile.
About the war-dec mechanics. Adding some kind of ability to pay-off to avoid war wouldn't be a good idea. The big thing is that there need to be consequences. When someone is smack-talking (sometimes in a very nasty way), people should be able to make the bastard pay for it. If someone is constantly looting your containers/wrecks, you should be able to do something about it. There need to be consequences for your actions, if there aren't your actions become meaningless. WoW-PvP is meaningless because of it.
That's why I'm also annoyed that people are able to stay in npc-corporations that can't be attacked in high-sec forever. CCP should add a maximum timelimit or something, so players aren't able to stay in them for longer than 6 months. Or let them pay ISK for being in such protected corporation..
Posted by: Nuyan | January 20, 2008 at 05:59 PM
@Nuyan... I agree that there should be consequences. I don't have any problem with that aspect. However, if someone pays to pre-maturely end the war-dec then it should end. They shouldn't be allowed to take payment (because it's done via player agreement and not gaming mechanic) and still attack because in reality, as far as the game is concerned, there is still a war-dec in effect. That's my only problem with how it works today. I'd like to see an official "Ransom" or "Surrender" mechanic added to the game.
The way it is now, I could be at the end of pirate missiles being held for ransom. I could pay the ransom and there's nothing that would stop them from still blowing me up and salvaging my ship, seconds after the payoff. If there was a ransom mechanic, I could be protected from them for 10 minutes - just enough time to put distance between us. I'm sure there would be all sorts of loops wholes that aggressive players would think of, but it would be better than nothing.
If there was a surrender mechanic, in the same scenario as above, I could decline to pay the ransom. Perhaps I can't afford the ransom or my in game convictions dictate I don't pay 'em. With a surrender mechanic I could surrender my ship but be protected from a pod-kill.
I'm not asking to remove consequences, I'd just personally prefer something more solid than the existing gentleman's agreement, because there is no honor among thieves. ::Smile::
Posted by: Saylah | January 21, 2008 at 09:12 AM
"I was impressed by the corporation that had dec’d us. I didn’t care for their tactics but their intel and combat skills couldn’t be denied. If I was going to PVP, I wanted to be with an outfit that new what the hell they were doing."
After reading this, I thought the piece was about to finish with you applying to the corp that attacked you.
You'd probably have been denied on suspicion of being a spy, but it would have been a poetic end to the tale.
Posted by: roBurky | January 21, 2008 at 04:27 PM
Hey give me a mail on Helfix on EO...
Your more then welcome into our corp, we will be more then happy to help you out from PvP to every basic need. Our corp is mainly PvP focused and as I said we would be more then happy to help you out.
Awesome read... reminds me of my first corporation I joined like 4 or so months ago :).
-Helfix
Posted by: Helfix | January 21, 2008 at 09:34 PM
@roBurky... Now that would have been an interesting twist. I didn't have a clue about electronic warfare before this all happened but now I'm very curious.
@Helfix... Hey, thanks much for the offer. I'm going to be MIA for a couple of weeks but will look you up when I return.
Posted by: Saylah | January 21, 2008 at 10:59 PM
As a long term, although casual, EVE player (around 4 years now) it was interesting to see an article looking at starting EVE as a new player, especially one that actually seemed to understand what EVE was about.
I have to say I'm not sure I agree for the need to have a ransom mechanic in the game. Without it you bring in the concept of reputation, and those pilots who frequently dishonour ransoms and the like start to get a reputation for doing that, so they get less ransoms. There is, however, an actual surrender system for corporations in war.
I would agree though that there just isn't enough information for new players that's obvious and easily accessible when it comes to these mechanics. A lot of information is only gained through reading the forums or posting in the new player section (where nice people like myself get our post count up and be helpful at the same time), but it's just not something that most players seem to do. Hell, most of them don't even properly do the tutorial based on some of the questions I've seen ingame..
But anyway. As for corporations, I've always thought it was a terrible idea to collect new players together in a corporation with no goal just mining away. I got into that at one point and basically I just stagnated, I never learnt anything, although I did enjoy talking to people. New corporations should always have a goal, and it's an important lesson for any EVE player to take note of that and make sure to find out a corporations goal before they join. Although I guess your choices can be a bit limited when you're on a trial account.
And as EVE University has already been mentioned, I thought I should just offer up some advice to check out the Agony Unleashed PvP training courses. They cost ISK to go on, and do apparently take some time to complete, but I've yet to hear of a player dissatisfied with what they ended up learning on those courses, and as a new player one of the best things you can say to a corporation is that you already have some good PvP experience.
Posted by: Asestorian | January 22, 2008 at 08:18 AM
@Asestorian... Thank you for the very informative response. I will definitely check out Agony Unleashed. It sounds promosing for gaining PVP expeirence as well as some high adventure. ::Smile::
Not sure why, but I haven't frequented the EVE forums as much as I have other game forums. Hmm - I'll have to think on why that is.
Posted by: Saylah | January 22, 2008 at 08:41 AM
In my opinion the war dec could be nerfed a little bit - it's remarkably cheap to get the law to look the other way while you pop citizens of good standing in the heart of empire space. And if the cops are that corrupt I think a corp should at least be able to pay protection money to upgrade their war dec costs. I mean seriously - even in the wild west you couldn't throw the sheriff a few bucks and shoot your neighbors.
But seriously: NAME NAMES OR STFU? Try telling that to the execs or hr department of any actual corporation and see how far you get with that "you have to tell me everything or it's just a rumor" mentality.
"I don’t kiss ass in my life...Man up and fight or in your favorite term, STFU." Spare me. I'm still an active member of corp remarkably like the one you're describing, but in my case the entire episode was a thing of the past virtually the next day.
Did our corp have big guns and experienced players? Not enough - not yet. Was it frustrating? Obviously. And when times are tough, and things go badly, and you're camped in a foxhole, what's the best thing to do? Start blaming certain officers? Start demanding answers? Start telling the people who just got beat up with you to STFU? Yeah. That helps.
If that encounter was enough to get you to quit that corp then you did the right thing. Play PvE in an npc corp or join a PvP corp that's already established, and thank you for taking a piece of the counterproductive negativity you were complaining about with you.
Best regards.
Posted by: Foo | January 26, 2008 at 01:17 AM
@Foo... Either you only scanned the post or your reading comprehension leaves something to be desired. I entered into the argument that was already raging. And as a member, I was entitled to my point of view and my tone matched how we were being spoken to...
I treat people in the same manner and tone of how they treat me - in game and in real life. I've been in many organized groups in games, whether it be corps in EVE or guilds in other games, and I've yet to have an argument with an officer that dissolved into those type of conversations except with this group. Why? Because that is exactly how they were addressing their membership! Sorry, someone doesn't get to caps lock and use abusive language and not get like in return. To be frank, this was the first time I'd ever seen a officer and I use that term lightly, direct profanity toward its members. And sure I know it happens but that's not the place for me regardless of whatever else transpires, it shows a lack of maturity, control and respect AND all but ensures converations descend exactly where this one did.
As far as me being counter productive, I guess you skipped over the parts where I wanted to support the people who wanted to fight back instead of squatting like sitting ducks, replace the ships of people who lost theirs and were now broke and encouraged people who couldn't afford to fight to just evacuate the area. You're right, all of that was counter productive so it's a good thing I left.
Posted by: Saylah | January 26, 2008 at 11:02 AM
The war mechanics do need a little tweaking. I mean when getting attacked by pirates, all bets are off. But many corps will abide (mostly) by the rules of a treaty.
The thing that I think EvE does need is an actual treaty system. Much like the contracts in fact because that is what a treaty is. Treaties could offer ISK, Assets like ships or gear, and in terms of alliances, the surrender of certain systems. For it, the two corps or alliances are then held to an agreement for a term, decided upon by the treaty members, where hostile actions can not be officially re-entered.
This is not to say Corps in 0.0 might not have skirmishes cause their is no real law in 0.0. But it would provide grounds in empire. Where breaching the treaty could lead to security hits, concord reprisals, or even loss of corporate status and the closing of offices with out allowing the vacation of the hangers.
Posted by: Valen Drax | July 17, 2008 at 12:11 AM