As the Pirates of the Burning Sea BETA (PotBS) comes to a close, I’ve quested, tested, PVP’d and crafted. I branched out from my original character who was a Free Trader to try Naval Officer, Privateer and Pirate. I moved away from being PVE focused to initiating combat with NPCs to establish unrest and PVP targets to see how I’d fare. If I had to give it an all around rating on its appeal in my humble opinion, I’d say PotBS probably rates 6 out of 10. Again, this is highly predicated on personal priorities and preferences.
If user interface polish is your nitpick then you’d score it lower than 6. If engaging in sea combat and PVP are a priority then higher. If by chance, playing a seafaring game is your number one priority then you’re going to tip the scale very close to 8 – possibly even higher. If heavily instanced/zoned games bother you then you might go as low as rating it a 4. If immediate accessibility is important to you then it might deserve a 7. Rating the worthiness of PotBS really depends on why you’re playing it and how long you’re willing to give the game to work out the things you can’t live with and just get over the rest.
For me it comes down to graphics quality, overall polish, user interface design and customization, combat accessibility and opportunity to achieve, exploration, crafting and fun. These are the things that make or break a game for me. The first set of items, graphics through the UI are closer to a 4 for my tastes – no exploration, limited customization of a rudimentary UI that I didn’t find appealing and in some cases detrimental to my game play because I could barely read the text, and there were some walls of text that should be voice-overs.
When it comes to combat accessibility and the opportunity to achieve,
be it against NPCs or other players, it has to rank very high.
Although a lot of finesse can be employed to tip the balance of a
fight, it is incredibly easy to just get started. If I compare the PVP combat to other games I’ve played where PVP was a focal point, I would rate PotBS an 8. New players who have a brain and pay attention will be competitive within a reasonable amount of time.
Crafting is there without the usual gathering and production grind. (As a side note, I must admit that I don’t mind farming – never have minded. I grind to level so farming nodes it just another type of grinding but to me, that’s not grinding because I get to say when, where and how much. But force me into the same instance ad nauseum and that’s grinding.) Crafting in PotBS is much more about strategy, monitoring the market and responding quickly. I think there’s potential here but I did find it extremely confusing and difficult to determine what I could produce with what resource materials, how to go about the necessary combines/preparation and surprisingly, I was stumped about how to transfer the items to my vessel for transport to the port that I thought would give me the best selling prices on the Auction House. As a result, although crafting is always one of my favorite things to do in a game and this one has a lot of promise, I have to give it a lukewarm 5 for now.
Rating the fun-factor is much harder than the other elements I use to judge a game. Is playing PotBS fun? Sure, what’s not fun about sailing around and blowing shit up. What wouldn’t be fun about kicking some Pirate’s ass who initiated the fight while you were minding your own business, only to find himself out played and his ship blown to bits. *Evil grin* I can’t imagine what was going through their minds, as I slowly and methodically ate every Pirate who attacked me for dessert. I’ve yet to die to another player. The total of 7 durability points lost across 4 ships were all at the hands of NPCs – damn their digital souls. I wanted to post a complaint on the BETA forums that having a convoy of 3 NPC ships engage a lower ranked SINGLE ship is rather unfair, definitely not good sportsmanship and the game AI shouldn’t make those types of choices. But oh well, I died no point in crying over it. Regardless of those loses, was all of that fun? Hell yes, it was fun.
My only reservation on a high fun-factor rating is that the UI and heavy zoning really diminished my gaming experience because the mechanics are so IN MY FACE annoying. The more you quest the more you zone (into buildings and out, into rooms and out, into the actual quest and out). There were literally times I stopped playing because it was aggravating me so much. There’s nothing I can do to avoid the mechanics so I have to take that into account as it does affect how much fun I’m having in-game. The result of which drops something that might be a 9 fun-factor for someone else, to something as low as 6.5 for me.
Averaged out, that would have me at roughly 5.9 in an overall rating of whether or not I’d personally buy and play, Pirates of the Burning Sea. That’s a decent showing for a new MMO and explains why some evenings I think, “Sure, might as well buy it as not.” While other nights I lean toward, “Hmm, maybe I should just give Eve Online one more try first.” I don’t know where I stand for sure. I threw away money on Vanguard and Lord of the Rings Online. Vanguard I can just skip explaining. Against LOTRO which had lots of polish, decent UI, exceptional built-in lore for RP, exploration and robust crafting, PotBS about equal except that I can play PotBS solo advance my level and earn coin for a much longer period of time, than I could in LOTRO. As a working professional with lots of demands on my time, that is an important factor.
In conclusion, this game is 6 out of 10 for me and is really on the cusp of what I’d be willing to spend money on for a few months of MMO pleasure. I can’t say with certainty what I’m going to do, but at the present I’m leaning more toward a buy than not, especially when I factor in that my Sony Station Access subscription would allow me to play this game without incurring any additional monthly fees.
A few random images:
Thanks for the great reviews!! I have stayed away from all MMO's lately, WOW completely burned me out on them. I agree with you in regards to the zoning in games, it drives me nuts being transported back and forth into a quest, cave, room, or building constantly. Let us know of any further impressions you have of this game!!
Posted by: Romagoth | December 28, 2007 at 10:26 AM
You're very welcome. Thanks for you readership! I'm still on the cusp with this game. However, I can see this appealing to many people. AND one thing to be said about the zoning/instancing, this is an ideal setup for people who play MMOs but prefer to solo. LOL It's not going to get much better than this for a very long time is pirates is a genre you'd enjoy. No griefing or ganking while you're trying to quest, no mob spawn camping and seriously most everything can be done solo. If you join a society (guild) for your PVP you're set on all fronts.
Posted by: Saylah | December 28, 2007 at 01:47 PM
I think we're roughly on the same page on this game. Me, I'm giving it an 8 out 10 at this point with reservations; I'm worried that the made the economy too complex which, quite simply, could ruin the whole thing. I'm assuming it's very complex and will be fun once I manage to get going with it.
On the other hand, the opportunity to be a seafaring swashbuckler, sinking enemy ships and taking their stuff, is a big draw and I enjoyed it immensely. Realm Vs Realm PVP wherein I don't have to risk myself against other players, but instead might contribute in other ways, and which also leaves the door open to PvP might get this carebear started in that direction.
The gamey stuff like instancing... doesn't bother me. I could see where it could get in your way if you like seeing a seamless world. The one thing I'm worried about is the British realm having 1000 players and France and Spain getting a few hundred. Would kind of ruin RvR if one side is overpopulated.
It probably doesn't hurt that I'm largely a soloist too :) .
Posted by: MrrX | December 28, 2007 at 03:27 PM
I was wondering about population balance as well. However, if I recall correctly, the RvR is lottery participation. Any number of players can engage in PVP within that nation's waters to cause unrest - balance might be an issue there. However, the actual battle for the port is a static 25 players on each side, selected from the pool of combatants that contributed to the unrest...or something along those lines.
Posted by: Saylah | December 28, 2007 at 07:34 PM