Russell Williams, CEO of Flying Lab, took the time to respond in detail to my first post which discussed my impressions of the Pirates of the Burning Sea. I've reposted his comments separately to raise reader's awareness of his responses, especially since his second comment was hijacked by a misconfigured spam filter I recently setup. His opportunity to respond to a potential customer's concerns regarding their game is one of the great things about the Internet and blogs in particular - they give people an easy medium for communication and discourse.
Russell's comments are in reference to my first post which you can read here.
Russell's First Comment
Hi, I just came across your first impressions of Pirates, and I thought I'd address some of your points.
1) Female characters use the same body structures as men - Obviously
we'd love to have a different rig for both, but we also wanted a pretty
in depth level of character customization, so we wanted to spread that
content across both men and women. We were also limited in our ability
to change those rigs because our characters are more real world than
other games, specifically how the clothing drapes across them, which
makes it pretty much impossible to do it algorithmically (as opposed to
CoH). This isn't to say that I'm unhappy with how they look - the
reaction has been relatively positive, but that's not to say there's
not room for improvement. It's also possible that your graphic settings
could be set unduly low (a bug earlier in beta) which can really impact
the look of our avatars.
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