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May 25, 2006

Comments

wolfgangdoom

I couldn't agree more. I joined a young but ambitious guild when it had 24 members; now we have over 260 and grow more and more everyday. At first the recruitment strategy was friendly and welcoming: Looking for friendly new members, all races and all levels welcome. Now it is a little different: Looking for level 40+ players pst for info. I am not sure exactly when we went from looking for anyone because we generally cared about advancing all areas of the guild to focusing on players who will most likely join just to have more people they can use to further their own looting. When I first joined, our officers would help with anything no matter how small it may have seemed. Now, many of our 40+ players are asked for help and they always seem to be too "busy". I try to help out as much as possible but one char can really only do so much before u end up running the same dungeon 4 times per night on double honor weekend. It would be nice to have things back the way they were, with officers helping everyone over lvl 10 with anything they needed and everyone getting to know each other in the process; but that time is just a memory now. Funny how you can almost have guilds within a guild with the way some members know and respect each other having come so far together while simultaneously forgetting how much that one DM run meant to them when they were level 16 and needed help. At what level do we stop looking at people as if they are "noobs" and start respecting how far they have come?

Saylah

I read somewhere - dont recall exactly where, that being an MMO player is a lifestyle. The truth of that statement becomes clearer to me everytime I play. I spend as much time on WOW as I do working a demanding fulltime job. However, I dont think that makes me hardcore because I'm laid-back in my expectations. We raid, we don't; it's all the same to me. Full epics or not, I don't sweat it. I'm a PVE player so I measure the enemies that I can kill and act accordingly. I don't plan my gear to survive PVP or ganking. I try to defend myself as best I can, and move along to the task at hand. I'm geared enough to do any 20-man and hold my own which is enough for me. WOW is as much RPG as MMO, and players that want more of the RPG aren't noobs.

As you said...casuals, lowbies - all deserve respect. We are all paying Blizzard the same damn fee. Players can do as they please but if they drive casuals out of this game it won't be sustainable. Every society must have worker-bees and the silent masses that fill in the gaps of existence.

Heartless_

People get bored and for some reason some of these bored players stick around because of the carrot dangling in front of their fat noses. They see one way to advance their character and they assume this is what the rest of the guild should be doing... progressing. They can't stop for a second and realize that there are players that have reached a point where they are done progressing... where it is time to sit back and do something fun. Something that probably will get them no epcis and wind up being nothing but a fond memory.

This is why guilds die off over loot. You get the hard chargers that want it combined with those that want to just sit back and enjoy each others company. What was a guild is suddenly changed into "us" and "them". This never ends nicely. Mandatory raid schedules are the first sign of a guild break up. Unless you have been together for years and through many MMO together setting up hardcore raiding schedules will be the ultimate doom of your guild. I've seen it happen a half dozen times in WoW.

Fortunately I went through this phase in Dark Ages of Camelot and realize the importance of doing things that I enjoy :) I found a guild, The Pod People, that do exactly that... and its a blast.

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