It’s been months since I’ve spent any regular time in Azeroth, let alone Stormwind (SW). Recently, I’ve had to fly in and out of SW as a stop-over on my way to Karazhan. While I was flying over Goldshire the other night, I saw two lowbies fighting Defias and for a minute, it made me wish that I was just starting to play now, with levels 1 to 70 before me.
Something that has always frustrated me about World of Warcraft is the stark difference between the game I played to level up my characters, versus what’s available to me once they’ve reached maximum level. I had so much fun and enjoyment on the way up that my dissatisfaction about what was waiting for me at the end of that journey, leaves me with bitterness equal to the proportion of what I enjoyed about WOW. This is why I love and hate Blizzard, both in equal measure. :-)
One of the greatest MMORPG adventures I’ve ever had was the human zone from Northshire Abbey to Hinterlands. That’s approximately level 1 to level 40, depending on how you go about it. It is in my opinion, hands-down the best content progression of any game PERIOD. The questing in the human zone is so popular that you regularly see other races there as early as Goldshire, which is approximately, level 8+ content. For the races from Kalimdor, it’s no easy trek over to the Eastern Kingdoms unless you have an escort, a Warlock to summon you or a Mage to port you. Otherwise, it’s a long slow naked death march which can take up to two hours to complete, especially on a PVP server.
As I was flying over, I asked myself, “What is it about this particular zone series that’s so appealing?” I know it’s not just me. Many Alliance players have elected to level characters of various races in this area repeatedly. And for myself, what I experienced there is what I’m looking for in my next game, so it’s time to really figure it out.
First is the fact that it’s in a human zone. Not all of the mobs are human, but the NPCs are human and you’re clearly in a human society. My preference in fantasy is to be a human or as closely human as possible which would, include any Elf-like culture. The atmosphere is a lush countryside. It’s sunny. It’s green. Everything about Northshire and Goldshire is happy and country quaint. I encounter creatures that are recognizable to me like wolves, sheep, chicken, rabbits, etc. From the very first moment, it feels like I’ve been dropped into a fairytale.
The second thing that keeps me drawn to those areas is the storyline. Now, I’m not one for questing too much. I do quests here and there – like every third or forth quest, unless it’s a collection or slay quest. But I do them all from Northshire to Hinterlands because the story is so compelling, especially as it concerns the Defias. It’s good and evil, dark versus the light and easily empathetic. It draws you in like a good book with the added advantage that you are an active participant, with ample opportunities to be heroic.
The encounters are fun after you leave the Abbey. You knock-heads with Kobold, defy the Defias, learn why everyone hates Murlocs and need I even mention Hogger? Hogger has to be the most infamous level 11 mob of any game. I mean really now! What’s not to love about running to and fro in Goldshire?
The human zone is alive. It’s buzzing with busy people and lots of NPCs going about their business. The zones are densely populated with buildings, most of which can be entered and because you can enter them, it really feels like a virtual world. And if you’ve started your professions, you also feel like you have a purpose and are an active part of the community, as you go about protecting, collecting, creating, trading and growing your character.
I’ve seen beautiful vistas in other games. I’ve seen areas that were awe inspiring and filled me with emotion the first time I laid eyes on them. Regardless, these past experiences didn’t dampen the joy and jaw-dropping experience of walking into Stormwind for the first time. WOW came along and did everything BIGGER and this major city is no exception. The city music starts about half way up the stone walk into the city and you’re stunned by the size and scope of everything you see. Not to be out done, Ironforge is just as imposing and impressive when your adventure lands you at its entrance.
In Stormwind I saw my first mounted player and others flying in and out on gryphons. All the shops are open with NPCs ready to talk non-sense and rob you of your hard earned copper. I remember getting lost the first several times I was sent to SW on a quest errand. It was annoying at times that it was so large and I had to traverse it on foot. But the first time I saw guards kneeling before Marshal Windsor as he sauntered into town, I was one of the noobs running behind him and shouting in chat, “What’s going on? What’s this about? Can I follow him?” And I did follow him and went into the Keep for the first time, where I died a few times as I inadvertently the first time, and then intentionally the second and third time, got all up in the fight with Lady Onyxia. It was awesome and made you want to be that level 60 player doing this quest. I feel bad for people who came to WOW post TBC, as they are very unlikely to see these events – ever.
As you move further away from the SW vicinity, the light fades into darkness and a more evil presence looms large. The towns become smaller and the areas less populated with NPC communities. But it doesn’t really diminish greatly until after Westfall where some of the best quests and storylines exist. Darkshire is spooky fun and you’re well used to PVP by now having survived the rooftop camping in Lakeshire. Hillsbrad repeats the ambiance of a small coastal community, the sunshine returns and so does the PVP in a huge way. Questing in Southshore took a lot of patience back in the days before BGs. But you do what you can, and give as good as you get, until you exit to Arathi/Alterac where you begin encountering fewer humans and then on to Hinterlands.
Just about now you hit your first leveling wall and the hell hole known as Stranglethorn Vale, followed by another layer of Dante’s inferno where the NPCs don’t protect you from being ganked inside the town like they're supposed to do and it takes months for this to be fixed. Yeah, you guessed it, Gadgetzan. About the only saving grace of this zone was that humans returned in the form of Pirates. Yaaaaaaaaaaaar, who doesn’t like to whack pirates!
On and on it went. Great zones, followed by okay ones, a few baddies interspersed and the occasional hell-hole. You could quest your way through, grind, do instances and any combination in between. More importantly, you could do your leveling in groups or solo – take your pick. Leveling was like Burger King, and I had my way.
I hit level 60 amid many congratulations and requests from guild officers to hurry up and get attuned for Molten Core and Onyxia. I entered MC for the first time and my game changed. I was expected to spend hours-on-end in dark and confined spaces. I was expected to play on a schedule that also included making time to farm for consumables, repair bills and resistance gear. And if I didn’t want to do these things, there wasn’t much else to do except to start all over on another toon. Not one for alts, I stuck with my main, a human Warlock for a solid year.
I was too burned out to take notice when Silithus came, even though I did raid in AQ. Having been level 60 for months and not one who enjoys questing, the honor grinds weren’t my cup of tea. It was then that I first started taking breaks from WOW. I played EQ2 on and off. I pretended to play GuildWars and EVE Online. Yet I kept coming back to WOW hoping to some how rekindle how it felt in the beginning. I had some success at first when I rolled a Hunter, started a Paladin and then my Priest. But each one was started knowing that I didn’t like the pot sitting at the end of the rainbow, and each trip through the same zones, especially the bad ones, just broke my spirit. Eventually, I just stopped playing all together for a couple of months. Now post TBC leveling on any toon that I care about, I’m back where I started and a household that once had four accounts, is down to just one.
I loved WOW for the leveling zones. There was real magic and fantasy there. There was total freedom of choice there! My game played my way. At max level the game turns on its head, and no longer gives me the same degree of satisfaction. I kept hoping with each large update and then an expansion, that I’d eventually find a different kind of end game – one that matched how they let me start. But that hasn’t materialized and I don’t think that it can or ever will. The current form of end game is too engrained in the WOW mechanics and a large shift in focus would leave players bewildered and confused.
So I love Blizzard for the game that let me level and then I despise them for the restrictive, class biased, cookie-cutter spec requiring, honor grinding, consumable collecting, gold farming end game that eats like grass. My time in WOW is borrowed. I don’t expect the next game I play to be anywhere near as inspiring, as my early days in WOW or the wide-eyed wonder of my time in Dereth (AC2). At this point, I’m perfectly willing to accept a copycat game with borrowed ideas, as long as it’s a new scenario, has some new classes and brand new leveling content. That is all I’m asking for from Warhammer Online. Even if it’s WOW but not WOW, it will be good enough if it provides decent game-play. I want the newness of leveling again without knowing in advance, that I’m racing head long into a dead-end.