I believe my previous posts have established that because of the nonconsensual PVP, ArcheAge isn’t going to be everyone’s cup of tea. Yes, you can level to max and hardly ever encounter PVP if you forgo seeing all of the content and focus on commerce in non-PVP enabled zones. However, game design makes it such that you may still be impacted financially, even when you escape direct combat.
Over the weekend a guild from the eastern continent successfully defeated the guild who had constructed the castle in Calmlands. Each region can only have a single castle and the owners of that castle control the property tax rates for that area. Nui World Order controlled the one in Calmlands, where I have my 16x16 house and farm.
I won’t go into the detail of the mechanics other than to say, it’s EVE like, in that a formal declaration is executed and a specific date and time for the encountered is provided. The region around the castle becomes a “war zone” and only players from the two guilds are allowed in the area. If you have property there too bad, you can’t access it during the actual encounter. They keep the immediate area clear of bystanders. If you’re not a direct participant in the conflict you receive a debuff that kills you.
Based on the live stream I watched of the encounter on Twitch, NWO was not prepared for what came knocking on their door. They appeared overwhelmed in a short period of time and weren’t able to make any headway in pushing back the invaders. Losing a castle amounts to a minimum of losing 3.5K in gold on the low side, for the construction alone. This doesn’t count upgrades they may have made or the lost property tax revenue.