It was several days before I was able to log into the first planet side location released by CIG for Star Citizen. ArcCorp’s Area 18 is the first baby step toward the persistent universe we’re eagerly awaiting. ArcCorp is one of the planets in the Stanton system
Due to extreme motion sickness, low FPS in a high density, high fidelity content setting, is brutal on me. I had to skip the first few days while waiting for a new graphics card. I slapped a GTX 970 in my PC the moment it arrived. *AHHHHHHHHHH* Heavenly voices ring on high, it was a glorious upgrade. I went from 7 FPS in the Social Module to 35+.
I’d watched so many videos of the zone while I waited impatiently for the graphics card to arrive, there was very little I hadn’t already seen. It was still nice to walk around for myself. OMG and lots of squeals of joy at being able to have the graphics on the highest setting and still have good FPS!
One thing I was very keen to try, was seeing ArcCorp from the sky. And I did it. Following directions from a post on the RSI forums, players are able to alter client side game files in a way that places a ship into the elevator used to access ArcCorp. You must own one of the small ships like the Scythe, Glaive or Merlin. I have a loaner Merlin as part of my Constellation Aquila. WEEEE...
It’s easy to see the breadth of what is planned for ArcCorp. It’s equally easy to see why most of it is still cordoned off. The zone is incomplete. In my video you can see buildings that have sections missing and structures that are floating in the air. Even so, the scope and amount of detail planned is jaw dropping. A part of me wonders is all of this really necessary? The amount of work required looks staggering. Hopefully, the development effort is offset by the modular design strategy they implemented not too long ago. Otherwise, I might be retired before the full PU is released. *smile* And as much as I’m loving what I see, I’d prefer to play it sooner than later. Great job CIG! This backer is very pleased.