Continuing a discussion on my early impressions of Tera Online...
The Classes Shine
Where Tera shines for me are the classes. The world can be bland if the classes are cool. Back to the basic party trinity of tank, healer and damage, you have at least two options for each role. I messed around with a few and ended up enjoying Lancer (tank) and Mystic (healer/support) the best.
From a pure combat point of view, I think the Lancer is pretty sweet. His moves have a visceral feel to them. I feel the impact in combat and his animations are tight. Who wouldn't enjoy slamming a wall of mobs in the face with a shield??? Or a basic lance attack that inches you forward with each thrust, with the 3rd delivering big damage if you can pull it off. Think fencing moves with a lance 2x your height and a big whomping shield. It's muhaha goodness. We don't have macros but there's a spell/skill chain feature which lets you link abilities together into sequences that are advanced using the spacebar.