CitizenCon 2016 has come and gone, and I have mixed emotions. While I was entertained by the information and the content shown, I could sense the restlessness of others. I could foresee the drama that was going to unfold as the slide presentation continued. We now know why it was rather slide-heavy. They’d planned for part of the presentation to showcase a full mission sequence from Squadron 42. Unfortunately, they weren’t able to complete it to their level of satisfaction in time.
Let’s get real here, they’re too busy to have been working on high quality fallback content in parallel. Hindsight being 20/20, they might have been better served to have created some amalgamation of video content just in case. But who goes in planning to fail? I've long felt that risk management isn't a strong suit within CIG but they're not alone in that regard. Unfortunately for them, all of their setbacks play out live and in full color because of their open development process. Coupled with their boundless optimism, this often lands them in the dog's house.
You Can't Handle the Truth
I’m sure by the time they realized the S42 demo wasn’t going to make it, it was too late for something decent to be created. I’m literally sitting on a decision myself at work today about a planned release for this Friday. We want to make the date. It feels horrible to miss a large commitment. Unfortunately, I have quality concerns and we're experiencing language barrier issues with a few new members. From a technical standpoint the issues of concern are minor but they loom large from a user experience perspective. I’ll wait another day. Hoping that testing tomorrow gives me more confidence.
In accordance with our company policy, the pre-release announcement has already gone out. It will suck to pull the plug with my signature at the bottom of the email. So I get it. I know how gutted the CIG team feels. Shit happens in a high tech environment with tight deadlines. You're in a lose-lose situation at this point. You look bad for not making the date, even when you're doing so to stave off an ever worse outcome by pushing it to production regardless of your concerns. Sometimes you have to pump the brakes today for a better outcome tomorrow.
For Me It's All about Space
I’ve backed Star Citizen for the space game aspects. I want to experience the deep space universe they’re building. I probably won’t step foot in Star Marine unless there’s the equivalent of Vanduul Swarm so I can practice solo. I don’t play FPS games and unless push comes to shove, I won’t be doing FPS in Star Citizen. Similarly, I will only dabble in Squadron 42. The only solo RPGs I’ve enjoyed enough to complete have been Halo and Fable. I’m an avid MMO gamer. PERIOD. I’m here to have EVE Online evolved with a more diverse mission system, planetside recreation opportunities, an actual character body, more variety of specialized ships, engaging player professions and a robust economy. Anything beyond that is icing and I don’t have to have icing to enjoy a good cake.
For me S42 and SM don't need to exist at all for me to have pledged. Consequently, I'm not emotionally attached to either but can sympathize for those who are. I wasn’t overly disappointed about not seeing S42. I enjoy seeing video clips from S42 to witness the progress in the character tech and animations but that’s about it. What I wanted to see and didn’t, was more space stuff since that’s why I’m pledged. However, I understand that every presentation can’t be about space and ships, when there are other large pools of content being prepared - Star Marine, planetside content and S42.
Lipstick on a Pig
I’m impressed by the planet tech and can see how it enables them to more easily build a diverse universe. I’m excited to visit the cities and do ground exploration in a limited fashion. But honestly, not nearly as much as being in space. I’ve played every AAA fantasy MMO of the past 20+ years, EVE Online and Star Trek Online. Other than player housing/base building, you can’t create missions on foot that won’t involve combat, locating, chasing, recovering, escorting, listening/watching, and/or retrieving. I don’t care what skin you dress that in, I’ve done it millions of times already on foot. For me, ground based missions are lipstick on a pig. Not interested. Probably won't do 'em. Hope they're fun for those who do. So glad there's no leveling!! *smile*
What’s new about doing it for me in Star Citizen, is DOING IT IN SPACE. For that reason, a prolonged on the ground demo was rather uninspiring for me. However, I don’t negate the necessity of it being featured because there are many who feel otherwise. Likewise, I don’t mind S42 having its day in the sun. I’m not everyone. You’re not everyone. Our wants, needs and expectations are varied.
Doing a Happy Dance
While I wanted and expected a bit more from CitCon 2016, I'm encouraged by the loose outline of the upcoming alpha updates. OMG and a loud SQUEEE. I have a new ship coming in each of the outlined updates. My joy at this revelation is not merely for the ships. These are all career ships - specialized for specific player professions. YES. My game play wish list will be rolling out over the next few months: Info Running / Espionage, Medic, Search and Rescue, Exploration, Science and Research, Farming / Food Production, Trade Merchant.
The aforementioned careers are my part of the dream that is Star Citizen. I backed to live out those adventures. If the universe is large enough and I expect it to be, there's years worth of game play without missions. Wanting to understand how these professions fit into and are impacted by the physical universe and the lore, really piqued my interest. So much so, that I created Alysianah's World of Star Citizen.
Bring it on baby. I'm more excited and informed today, the day after CitizenCon 2016, than the day before. In my book that means the event did it's job!