First episode in a new bi-weekly series that will discuss all things Star Citizen for the casual gamer and/or observer. Keeping up with Star Citizen could be a part-time job! Cloud Imperium Games' open development strategy pumps out a metric ton of information each week. Additionally, there are weekly vidcasts and frequent lore related content from the writing team. Staying somewhat in the know for casual players and followers can be a tough job.
I'm going to start a series of shows, more like conversations aimed at getting people caught up with those of us who've been following the game closely, as well as delve into the massive amount of content already available for consumption. I won't be providing tutorial style content. However, when a topic is gameplay related, I will provide sources for a deeper dive in the show notes. This first episode is short and designed for people who have only recently become aware of the game and want to know what all the hubbub is about.
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Casual Citizen Episode 1 - What is Star Citizen
- SoundCloud audio-only version
- Show Notes:
Full Show Transcript
Welcome to the first episode of Casual Citizen, an on-going dialog about Star Citizen and eventually, Squadron 42. I'm your host Alysianah from the Mystic Worlds Gaming Blog
My goal for this series is to have bi-weekly, down to earth conversations about Star Citizen to help people with a casual interest and/or limited time, learn about the features, lore, news, community and current state of the game. Let's get going with our first episode. Please sit back, relax and enjoy…
What is Star Citizen? It's only fair that I start at the beginning when covering a topic for casuals. For those of you already familiar with the game, this epoxide isn't for you.
Star Citizen is many things, some of which are different to different people. The game itself is the brainchild of veteran game developer Chris Roberts, who is most widely known for his Wing Commander game series and the movie. Under the banner of Cloud Imperium Games, he's now developing his dream space sim and first person universe, Star Citizen. The development costs are being covered using a crowdfunding model and to date, Star Citizen has raised a record breaking 103 million dollars and counting.
What is so compelling about the planned content for Star Citizen that people are willing to fund it to such an unprecedented amount? Let's begin with a quote from the official game site for star Citizen, RobertsSpaceIndustries.com…
From the mind of Chris Roberts, acclaimed creator of Wing Commander and Freelancer, comes STAR CITIZEN. 100% crowd funded, Star Citizen aims to create a living, breathing science fiction universe with unparalleled immersion… and you’re invited to follow every step of development!