Space is often an issue in a game where player housing isn’t instanced. Unfortunately, ArcheAge is no different. In fact, it’s compounded by the player’s need and desire to possess both types of properties – house and farm.
The need for a dedicated space of your own, goes far beyond cosmetics and roleplay. Working the land is an essential component to advancing a crafting profession and earning gold. There are other ways, as discussed in a previous post but those are for the fringe populace. I believe the average MMO player harvests and/or crafts to improve their character and earn gold. It’s difficult to do either of those things without owning land in AA. Especially when mobs don't drop gear, gold or crafting components.
The Beauty of Non Instanced Housing
The upside to non-instanced housing is that the zones look more like, feel more like, real communities. There’s no one place max level players hang out on their mounts, emptying the rest of the world of activity. People are back and forth to their properties to tend them. You get to know your neighbors because you see them all the time.
Crafting stations that process the raw materials are at hand. Mailboxes, banking and auction house services are nearby, serving as mini hubs spread throughout the entire landmass. Essentially, the housing forms what amounts to player towns and villages, which is a very cool thing.