I had another great visit with Sister Julie and Sister Fran from the No Prisioners. No Mercy. podcast. Ouch I had no idea I was having such audio issue. That's the first time that's happened to me. *Sad Panda*
Although this is explicitly about Star Citizen, it captures in a perfect and precious way, why I game. Why I always encouraged my children to game. To dream larger than life. To encourage imagination and creative thinking. To exercise at an early age, the skills of reading, cooperation, logic and strategy while having fun. To engage with others across a wide spectrum of different backgrounds, culture and beliefs, who may at times have fundamentally opposing views but for this moment, can play as one.
I was a tomboy growing up, with no siblings until I was 8 and my only sister didn't come along until I was 15. I remember these movies and seeing them with my friends who were mostly boys until middle school. I did some girlie things. I was in ballet from the age of 5 to 17 and went to a performing arts high school, to consider dancing as a fulltime career. I loved it but those girls and eventually young girls, didn't really understand me. We had little in common beyond dancing. And while the boys I grew up with, who were my closest friends, didn't get the dancing side of me, that didn't matter. Our dreams and bonds of shared adventures as children, cemented us.
Eventually, our circle was shattered when the awkward years came and they began to see me as a young woman and wanted something that was beyond my ability to give any of them, having loved them all my life as brothers. Even so, I'm still in touch with each of them but have no idea what happened to a single one of the women I danced with for all that time. Because we, the boys and I, had dreamed together. Stared at the stars and wished together.
Audio version of the Star Citizen's Writer's Guide Part Four. This Installment discussed organizations in the Star Citizen universe and provided background on the ones we've already been introduced to via the serialized ficition, dispatches and planned in-game merchandise.
Once I have all of the recordings edited and posted,I'll look into uploading them to iTunes which I'm sure is more convenient for most people.
I’ve said it many times. I’m more in love with the idea of EVE Online than the actual game play I experience. When I’m in “that” particular mood, drifting among the stars is relaxing and inspiring. For me it's undefinable but there’s some sexy about EVE. Before I played the game, I'd read a good bit of EVE fiction and lore. In preparation for the 9th expansion, Empyrean Age, I purchased and read the companion novel.
The first time I played Star Trek Online I recall wishing that EVE were a combination of what I liked in STO and the best of EVE. I wanted an avatar in EVE. I wanted space stations with players scurrying around. I wanted to walk up to a player or corporation owned kiosk to purchase goods. Maybe even see fights break out amongst rivals. I wanted to fly my ship, not point and click to navigate. More than any of that, I wanted the PVE missions amped up +100 - more story driven and representative of the amazing wealth of lore and player history. But that’s not EVE Online and STO had too many things I disliked to be its replacement.
Maybe this Time
Based on what I’ve read and seen, I believe Star Citizen might be the combination of features that will suit me better in a massive space sim title. On the surface, it’s promising to have the things I liked in STO and wished were in EVE instead. At the very least, it will have a single player campaign to deliver a solo “leveling” experience that is story driven and will have some impact on my character out in the persistent world. For that piece alone, I’d pay the box price. There’s also a ton of lore and serialized fiction being pumped out to read, something I enjoy greatly. It’s the kind of content that can keep me interested for quite some time, as long as the quality holds.
Audio version of the Star Citizen's Writer's Guide Part Three. This Installment focused the local government and a section on information, entertainment and the media. The Errata section provided additions to the military ranks shown in Part Two.
Here is the audio version of the Star Citizen's Writer's Guide Part Two. I hope you enjoy. I'm still finding the extremely long sentences and SC specific vernacular a bit tongue twisting at times but getting used to it.
Part Two posted on the RSI website included a timeline which I will record as a separate episode so it can be easily replayed alone.
Whether you're a backer, fan or innocent bystander, I think you'll find the activity surrounding Star Citizen interesting and newsworthy. I'm a recent backer. While reading through the metric ton of content on the RSI website, I ran across the Star Citizen's Writer's Guide. Although it's designed to support people interested in writing fan fiction for the SC universe, I found it to be a great resource for lore and back story. While I enjoy the serialized fiction, I gravitated more toward this direct approach and may even pen some shorts myself.
The guides are a daunting amount of information to remember when constructing a story that satisfies the published canon. I figured an audio version would be a welcomed addition. I will be recording all of the current installments, as well as any new ones that are introduced.
It will take me several days to get the 13 existing posted guides recorded. I will post them as they are completed. Hopefully, by this time next week I'll have made most, if not all, of them available.
If you’ve only recently become aware of and interested in Star Citizen (SC), there’s a lot of catching up to do. To date, Star Citizen has raised 40 million dollars for its game development through crowd funding. Led by Chris Roberts, best known for creating the popular Wing Commander series, they managed an extremely successful KickStarter campaign back in November 2012. Chris and company, Roberts Space Industries and Cloud Imperium Games, have continued to gain monetary support by offering pre-purchase options AND subscriptions, directly on their website.
If you’re a fan of science fiction and MMOs, you already know our gaming choices are slim pickins. If that combination happens to be a preference for outer space, well uh - yeah, not many choices abound. For that reason alone, I’m not surprised by the attention SC has garnered. EVE Online, the reigning champion in this genre, isn’t everyone’s cup of tea.
Community Momentum and Advocacy
In my eyes, what RSI has done well is actively engage their potential player base by providing many touch points and avenues of communication. Their multi-pronged approach is a thrumming engine pumping out an unprecedented amount of content for fans and would-be fans to consume. We all know gamers can be a ravenous bunch and Roberts and his marketing team seem to understand that fact quite well.