As the years go by, I find that I have LESS time to game, which is the opposite of what I was expecting. Being an empty nester and established in my profession, I had it in my head that I’d be able to game more as time went by. Instead I have a high pressure job and multiple entrepreneurial ventures depleting my energy and gobbling up my time. I also keep telling myself that I want to finish writing one of my false-start novels some day too.
The myriad of things pulling at my strings makes me more particular about the games if any, I play. There are always a dozen things I could be or should be doing; that treading water in a game I don’t REALLY ENJOY is a thing of the past. The more games I try, the more disappointed I become but clearer about what I’m willing to spend time doing versus what I’m not.
Existing the EQN Landmark Adventure
Over the weekend I submitted a Support Ticket to be refunded my Trailblazer purchase for Landmark. I was not unhappy with the building tools. I was not disappointed with game mechanics. What I didn’t anticipate was that the world would be so full yet feel so empty. All the claims taken but I don't see a living soul. There are very FEW player structures. There are no NPCs yet. It’s mostly you, yourself and your claim. All the great builds on YouTube, linked in the forums, posted on Reddit and the alike, represent a very small portion of the claim population. For the most part it’s crickets and dead space.
As I mentioned in an earlier post, I wasn’t motivated to start a new project after completing my claim. I made templates of the individual structures, the whole structure and all of the custom objects I created Since the most recent patch I could tweak it with the newly added recipes which includes plants and trees but it wasn't enough of a temptation to for me to log into LM. It had the opposite effect. I felt more strongly that without “game” elements, Landmark wasn’t going to be something I’d do very often and decided to wait for EverQuest Next.
Barrier of Entry is Raised
I’ve played a slew of RPGs and MMOs over the years. I’ve enjoyed excellent ones, mediocre ones and a few clunkers. By this point, I know what I like and don’t. I’m open to being surprised which is why I continue trying games that might not be my thing. However, it has become increasingly crystal clear, that for me to stick with a new MMO it has to be BETTER THAN other the alternatives where I’ve already invested a considerable amount of time.
If your game has old school quest mechanics, you can’t be as good as WOW. You have to be much better than WOW or I can return there for a couple of months and see Blizzard’s new content with classes I already know and enjoyed. In fact, I’m not really interested in old school questing. What you really need to do is be MUCH BETTER than Rift or GW2 in graphics and art style, dynamic content, active combat and interesting classes. You might have a prayer if with a great story and only some of the other elements but not much of one, hence my departure from FFXIV and SWTOR. And don’t even think about me signing on for a subscription unless you’re superior to all other entertainment options I have at my disposal.
Time Trumps Cash
It’s not a money thing. It’s increasingly a time thing. The less I have of it, the higher the barrier of entry is for a game to gain my commitment. It has to be fun AND respect my time as valuable. Don’t expect me to do pointless grinds, filler content or phoned in quests. That may be just what the doctor ordered for some but it’s a quick insta-ban for me.