I’ve been playing a bit of Dragon’s Prophet (DP), the new title from RuneWalker, who also developed Runes of Magic (ROM). I was enticed by player housing, where the homes are visible in the landscape and the promise of creating my own furniture much like I did in EQ2. I bought into one of the founder programs to secure a free house and some starter furniture. Unfortunately, I didn’t learn until I started playing that unlike ROM, player housing is end-game material and not something immediately available. Unfortunate, but not a deal breaker for me.
Consus Cave - First Instance in Puretia
Sitting at level 13, I’ve moved past the starter zone into more active combat quests and have completed the Consus Cave, the first instance in the Puretia area. Consus was a bit underwhelming to say the least. While I did enjoy the fact that I could enter solo and complete the trash mob quests alone, the encounters were pretty bland. None of the special mechanics or orchestrated combat I expect when you take the time to instance an encounter. It was more of the same hack-n-slash quest material.
Many people slammed ROM for its generic watered down World of Warcraft feel. I liked it well enough. I enjoyed the housing. The crafting was decent and I liked the meta game of upgrading your armor. The daily quests were helpful in gaining XP. What I disliked most however, was the lack of combat against humanoids. I really get bored fighting beasts out in the wild! It’s so uninspiring.
Paler Version of ROM
From what I’ve seen so far, DP is a paler version of ROM. Hard to imagine you could make a ROM-like experience more generic, but apparently, you can. I do like the class I’ve selected. Taming a stable of dragons is appealing. As is the meta game of acquiring ones with different skills for different situations. I like that I can place them in the lair and send them out on errands (processes – that so needs a better, more RP name guys) like harvesting raw materials, training up their skills, etc. Unfortunately, that doesn’t mitigate the banality of the leveling experience. *sigh*