Continuing a discussion on my early impressions of Tera Online...
The Classes Shine
Where Tera shines for me are the classes. The world can be bland if the classes are cool. Back to the basic party trinity of tank, healer and damage, you have at least two options for each role. I messed around with a few and ended up enjoying Lancer (tank) and Mystic (healer/support) the best.
From a pure combat point of view, I think the Lancer is pretty sweet. His moves have a visceral feel to them. I feel the impact in combat and his animations are tight. Who wouldn't enjoy slamming a wall of mobs in the face with a shield??? Or a basic lance attack that inches you forward with each thrust, with the 3rd delivering big damage if you can pull it off. Think fencing moves with a lance 2x your height and a big whomping shield. It's muhaha goodness. We don't have macros but there's a spell/skill chain feature which lets you link abilities together into sequences that are advanced using the spacebar.
Like the WOW Warlock's ability to handout Healthstones, the Mystic can produce healing orbs that can be dropped in the world that persist. This allows players to do self directed healing when needed. You just sprinkle the area with orbs before the fight and when someone needs healing they walk over and consume one. I also have direct heals and cleansing spells. I have a summon party skill and a short duration party increased movements speed when out of combat.
Surprisingly, pet pathing isn't a problem. I've not lost one yet. HOWEVER, they arrive very late and usually dragging a pack of mobs with them. It's back to long distance mob aggro ala EQ1. I arrive at my destination and while I'm taking care of whatever, my pet shows up with a tons of mobs. So far as I can tell, there's no dismiss pet command which is very odd indead. Small problems like this aside, the Mystic is fun to play.
Not having to do direct healing unless you're in an instance means I'm doing damage and debuffing when questing. I have a tank pet to help the party tank or off tank something after me. I have a short duration DPS pet which I don't use very often. For heart thumping "oh shit!" situations, there's another short duration pet that does AOE and HOT healing. Her duration is VERY short which I understand. The little healing fairy would be OP otherwise.
All combined, these characteristics make the Mystic a solid choice for soloing, questing and getting into groups for instances. Lancer is the most desired tank and if I was open to tanking for groups, which I'm not, and was better at FPS style movement, that would be another very solid choice. From a pure entertainment perspective, I enjoy the Lancer the most.
Not much new in terms of game-play. I'm over running back and forth to turn in quests. That paradigm needs to DIE already. Running back and forth to someone hanging out behind a tree all day, is no less immersion breaking than getting rewards in the mail ala GW2. I'll take the convenience thank you very much. No part of riding directly hither-n-yon is entertaining. That aside, Tera has all the other trappings you'd expect to find. Coveting Gear, enhancing gear, crafting, mounts, guilds, daily quests, daily quests only for people in guilds, dungeons, PVP, etc.
Player cities are just the right size. Not so big that they're like coffins outside of the few places players like to parade around in the hard-won gear and special ponies. They're big enough to contain the services needed and then you're off quest, PVP or do some dungeons.