Losing Steam in GW2
I've lost a good bit of steam in GW2 after hitting max level and completing my selected crafting professions. I've done about half of the PVE instances and a few Fractals. Unfortunately, I'm finding my biggest obstacle to enjoying the content is time. Either I'm not willing or unable to spend 2 hours in a single session completing one piece of content. I enjoy the GW2 dungeons but I don't have the time to wait for a group to form and then finish the run. With the primary come-as-you-are-for-as-long-as-you-can content completed, also know as leveling, I'm feeling like a fish out of water.
Clearly, my tastes and lifestyle have changed. I left hardcore raiding several years ago and since that time, I've played games that I've enjoyed but few have stayed the long course since World of Warcraft. I can't be kept happy with a gear grind. I just don't give a damn about having the best of the best, if it requires a massive time sink. What does sustain me and get me to grind is decent crafting that has a profitable consumer market and player housing. I understand the shortage of games with player housing. What I don't understand, is how so many games get the crafting and economy mix wrong.
Beyond the gear carrot, player housing, crafting and a vibrant economy are the other sticky activities for MMO players. How is it that AAA fantasy games I've played since WOW have gotten it wrong? I found Warhammer crafting just a touch above useless except for making consumables for yourself, and even then not great. Rift's is further up the scale than Warhammer but honestly, not by a whole lot. You could craft or not and be just fine, which is cool for non-crafters but leaves a hole in the post leveling activity for many others.