I’m still playing a little Runes of Magic while I wait for Allods to release. Many times I’ve been tempted to go back to the BETA but have resisted so far. I don’t want to preview anymore of the content. I don’t really get why anyone wants to reach max level in the BETA which means they’ve already played the game before it’s even been released. Oh I know all the content needs to be tested but that could be facilitated by providing characters at the appropriate levels as they introduce each tier to be tested. I don’t do alts much. Doing a full run in BETA means that I’ve already wasted the “newness” on a throw away character. This translates to my main will be like an “alt run” and my first alt a third trek through the content? Eh, I’ll pass. VERY FEW games have had the diversity in content and volume of quests to support multiple runs without re-doing a majority of the quests. I think Allods has enough diversity for two runs with an acceptable level of overlap, not three, so I’m done in BETA. PLEASE release already.
Azeroth Advisor Says Goodbye
I was sad to receive an email from 38 Studios that their wonderful product, Azeroth Advisor, was going offline. This was such a wonderful idea to help new players find their way around the game while providing thoughtful suggestions for class progression. From a role-player perspective this was pure genius. It was a newsletter directed toward your character and provided bits of lore, zone maps and a look at your upcoming spells and talents. Having this at the beginning of my WOW journey would have been gold.
I wish they’d try to monetize it is some way. Perhaps they wouldn’t have gotten enough subscribers to warrant the resources. Personally, I’ve felt such a decline in the RP and story of most MMOs that have released in the past few years that I’d pony-up to have this RP-styled newsletter for my characters in each MMO. It would certainly be worth a couple of bucks a month for me to have an Allods Advisor or EQ2 Advisor whenever I’m subscribed.
I’ve always been impressed by the quality and quantity of short fiction CCP pumps out for EVE Online. Besides enjoying a good fiction read, AA spoke to having an element that is external to the game keeping you connected and in touch. This was something I could read on my smart phone where ever and whenever I wanted. I’m sad that AA is stopping services and that so few players were probably even aware of its existence.
Myst Online’s Resurrection
Myst Online is a spin-off of the wildly successful Myst series. This was my first gaming obsession after The Sims 1. More importantly, this is the game that made me want to write about games. Most of you know that I fell in love with MMOs while recuperating from cancer. However, it was Myst that inspired me to write about them without feeling like a complete geek. Clearly, one could be so enthralled by a game that they’d want to share that passion since a publishing company made a 3-book deal with the Rand brothers and Dave Wingrove to do just that. I couldn’t be alone in wanting to share my adventures and small pieces of game-related fiction. If someone was willing to publish game-based fiction, there must be an audience of readers.
I read all three of the novels which presented the lore and background for Myst. Sci-fi/fantasy is my preferred genre and the first two novels did not disappoint. While I enjoyed the third, I did have a feeling that they were stretching for a storyline. Regardless, I thought it was an impressive achievement and it convinced me that writing for or about games wasn’t too insane. *smile*
For Myst fans who’d gone over to play the online version and have remained dedicated to its resurrection, I’m happy their day has come. From what I read, Myst Online is now F2P and they are going open source to allow the community to develop content for the game. OMG, WHY OH WHY, doesn’t Turbine go OS with Asheron’s Call 2 and EA with The Sims Online. There’s barely a conversation among my girlfriends and I, where we don’t lament the abomination that was released as TSO and wish it would go open source for the community to support, like they have with all the content that’s been developed for the single-player Sims games.
Myst Online while F2P, is accepting donations. I never played Myst Online. I guess I was frothing at the mouth in AC2 by then. I’ll definitely give it a try now and plan on donating even if I don’t play. My donation is a gesture to support them in their efforts to release the content to the fans.