Playing casually as my time permits these days, being involved in a game for only 30 days probably means I played less than 40 hours in total. And obviously, that time played wasn’t all that great for me at least, or I wouldn’t bail so early. 50-dollars here, 50-dollars there, starts to add up. Star Trek Online wins the award for shortest play-time for a subscription game. I’d canceled my pre-order but forgotten that I’d ordered a copy for my son and/or nephew to share, until it arrived.
I thought the BETA was enjoyable if you took STO for what it was – not so much MMO as cooperative play. There was also lots of little busy work for progressing your character, your ship and your bridge officers. Space combat was really fun and usually exciting, combined with passable land combat I thought, “Eh, it’s enough for now.” Unfortunately, what happened was a more rapid decline in a desire to play. I was having a similar experience as I had with Aion but worse. I had fun when I bothered to log into the game to play. However, nothing excited me enough that it drew me to bother signing in to play.
On the surface, 40 hours for 50-bucks seems like a good deal. But it’s not when you consider that these games are supposed to be designed for a longer gaming experience, yet they are not delivering on expectation or potential. All I can do is vote with my wallet and I’m saying, “No!” As much as I enjoy being there with the crush, I might have to start taking the Van Hemlock, “Wait a few months and see,” approach, on this new generation of P2P MMOs.