News is in, EQ2 is adding Battlegrounds. At this rate, in another year or so, EQ2 will probably have most of what I want for my main-stay MMO. I'm not being sarcastic either. If the game continues adding in the things I enjoy, the fact that I don't like the questing system will become increasingly over shadowed. I can't run back to a subscription at this point because the PVP is for max level characters only. Boo! Besides which, they need to get through the PVP issues nerfing PVE skills, class balancing, crowd control whining and twink drama that have plagued WOW BGs since forever. Yeah, I'll skip the initial onslaught of teeth gnashing and QQ. Grats EQ2!
I canceled my STO pre-order
As much as I enjoy being there with the opening day masses, another week of the BETA left me feeling more uneasy about the game's future. In the past couple of years, I've bought too many games that I was sincerely excited about but didn't last long after the 30 days that came with the box, to go with the lower percentage of lasting past the 30 days, for a game that I'm only marginally enthused over.
The 180 on the skill cap mechanic was the tipping point for two reasons. First - class skill tree design in a game with infinite skill points is VERY different from a game DESIGNED FOR FINITE SKILL POINTS. From what I can tell, the decision has changed without an overhaul and/or thorough review AND TESTING of impact. You won't know how gimped the situation is until nearer to max level. Second - Skill, attribute and item descriptions are so poor, it's hard to know if you're even making the right choices for your class, role and spec. Poor documentation is tolerable when you have an infinite supply of skill points to spend but unacceptable when you don't.