The recently deployed Training Points reset micro-transaction feature inspired me to play Wizard 101 over the weekend. I knew that I would drop Storm as my secondary and choose Death in its place. I wasn’t sure what I wanted instead of Fire but I was certain I didn’t want it. After gnawing on my choices for a long time – normal behavior on my part, I decided that Balance and Death would be best complimented by Ice for me.
Balance has my wonderful traps, de-buffs and reliable damage. Death would bring Feint and damage with leech heals, two of which I always purchased as Treasure cards into my main deck. Ice brings more reliable damage than Fire. Like Fire, Ice also has the potential of capitalizing on a spare Element Blade after I’ve cast Spectral Blast. I’ll equip a Fire wand to get a 0 PIP damage boost from the other EB buff versus using an Ice wand. I dropped Fire because of the elevated failure chance and to stop the extra work of buffing them with + Accuracy cards. Ice also brings a nice 50% damage reduction shield - Tower Shield.
Tweaking my short and long decks to incorporate the new cards took a little bit of time to finesse. How I fight when I’m doing ordinary mobs 2v1, compared to a boss or elite encounter that is 2v1 is very different. Tweaking the decks to get my critical cards in my hands early took a few fights. I did several quests in Mooshu. Once a new boss encounter was unlocked I farmed it a few times until I liked my deck composition. My youngest daughter happened to stop by while I was playing and thought the game looked fun. She’s going to download the client and give the game a whirl. It would be sweet fun if she ends up liking it.