While I’m enjoying Runes of Magic, it’s not all sunshine and roses. There are core game mechanics that must be fixed. When the summer expansion was announced, I heard many of the same player complaints that I experienced in Warhammer Online – fix what’s already broken before pushing new content. I’m sure those activities aren’t mutually exclusive. I’d love to see the new classes sooner than later since I have a belly-up combination now. I’d rather wait to consider the new classes before starting an alt. From the perspective of questing content, ROM doesn’t have the same level of replay ability as World of Warcraft, EverQuest II or Warhammer Online. New classes and content are welcomed along side fixing what's already broken.
Here are the top 10 things I’d like to see fixed ASAP:
1. Class review for Battle Monk
This combination is completely dead in the water since the release changes. We’re not exaggerating the point that no one would take a Battle Monk in a group unless they are desperate and they wouldn’t take you as BM anyway, they’d tell you to drop the Battle Monk Stance and go heal. Worse, there is no point in playing one solo either. I’ve chosen to play mine as Gimpus Magus until something changes or new classes come out.
2. Crafting System Review
The fundamentals and design are fine. I’d like to see them revisit the amount of materials needed to produce items and the quantity of items you need to produce in order to level. It’s completely unbalanced with the value of what’s produced. In addition, some of the recipes and ingredients needed to level are missing from the game.
Shares the same issue with using the “target closest enemy” command that I saw in Warhammer Online. I’ve never seen this problem before these two games. Did coding target commands suddenly become hard or something? More annoying in ROM is the difficulty in selecting items that are near each other. Note that I’m not talking about overlapping items, just items near each other. Good lord, how is such a basic element problematic? Trying to target items that are in close proximity is annoying as hell. Sure, I can shift and left-mouse-click but the fact that I have to do that and so often, means it’s fundamentally flawed. Please fix it.
4. Item Auto-Stacking
There’s heavy item management because of daily quest items, crafting resources and runes. Moving inventory between your bag, storage containers and bank doesn’t support auto-stacking. Heavy item model re-use within the rune and raw collections – different items have the same visual, exacerbates the problem. When the damn things won’t stack, you have to mouse over the items and find where they should stack and do it yourself. This usually means moving the items into your bag and stacking them there since trying to stack then in the containers doesn’t work. This real silly tedious shit needs to be fixed NOW.
5. Incorrect Skill Timers
This is extremely annoying for melee characters. The game shows skills as available but when you attempt to use them, you receive an error message. This is debilitating for melee classes that need to execute skill combinations for maximum damage. Try executing a 3-skill combination when the timers and game indicators don’t match. I’ve noticed that the more mobs I have in combat, the worse it gets. This is what made Rumpus Mine a nightmare – almost all multi-mob pulls in the cave. I’ve died more than once because of this problem.
6. Inaccurate Combat States
Stuns aren’t working correctly. My warrior’s opening skill Surprise Attack doesn’t knock down anything. I don’t think it’s even stunning the target. There are times in combat when I can’t move or fight back. I think I’m stunned but nothing indicates that I’ve been incapacitated. I just keep mashing a skill button until it lets me continue fighting back. Another potentially fatal situation when multiple mobs are on you.
7. Sticky looting
Something holds your avatar stationary while looting. When you’re done, there’s a hesitation before it lets your avatar move freely. Seriously, why is the game grabbing hold of my avatar while I’m looting? Please stop that. It’s annoying to deal with on every single mob.
There isn’t enough information on the website for all the primary game features – not even close to enough. Many of the Item Shop merchandise are vaguely described for purchases that use real cash. Players are trying some things based on rumor and not fact. That’s not acceptable for activities that include RMT purchases.
9. Consistent Potion Stacking
The stacks vary in size from 99, 30 and 10 based on what I’ve seen. The higher the potion the less it stacks. I have unkind suspicious about why but am giving benefit of the doubt and asking it be fixed.
10. STOP CHANGING THE NAMES OF ITEMS
For the love of all that is holy, who does this? It’s all fantasy. Balsa versus Ash – what was so important about changing the name of that item? Why did it and all of its transmutations need to an Ash derivative? What’s the relevance of all these name changes being introduced into the game when they’re not being done thoroughly or completely?
I have a quest that is looking for an item that I’m familiar with but now when I go looking for it, I can’t find it anymore. I ask in chat and someone says, “Oh, they changed the name. What you’re looking for is now called <insert new innocuous name here>.” It’s things like this that make players roll their eyes and think, “It’s free to play, what do you expect.”
If the gods of naming items demand name changes so be it but do it all at once or leave it alone please. Having quests and recipes requirements that no longer match the name of the item found in the game is S-T-U-P-I-D and exhibits poor quality.
Notable Giggles Category is the lack of a dismount command. Initiating the mount doesn't work in a toggle effect either - use it when not mounted and it mounts you versus use it when you're mounted and it dismounts. It works like a buff and you have to remove the buff by clicking it on the interface to turn it off. If I had a dollar for the number of times someone asks in chat how to get off their mount I'd be... I just cast one of my short duration buffs that I need to keep active as my dismount. However, it's this type of deficiency that makes players leery or worse, laugh at F2P games.