Woot, I made it to Marleybone, the third world in, Wizard 101. This was not an easy journey. Kiddie game or not, you have to work to progressively access the content. After dying to the final boss in a long chain, where he only had 17 health left to my 53, when my spell fizzled, I was very…err…uhm, unhappy! It was late and I couldn’t believe that I was going to have to start over. Determined and obsessed with reaching Marleybone, I set my alarm for 5 AM so that I’d have time for another attempt before work. Yeah, that’s bad but I was so friggin’ pissed that I couldn’t stand it. “He must die. His minions must die. The whole freakin’ creepy slithering croc-tailed lot of them must die!! *Takes a deep breath*
At 5AM ET, I got up for a white knuckle attempt at completing the instance. If I couldn’t solo it this time, I’d have to put out a call for help from Tipa, Star or Capn John. I was more prepared having done the encounters the previous night. Even still, it was no cake-walk. Every mistake in judgment made my heart lurch. Every close call was a mini heart attack. I know for a fact that I now have grey hair. By 5:45 AM ET, I was doing the final sequence of fights before stepping in front of Krokopatra. Here are a few pictures to commemorate the end of the journey. I didn't get any good ones of Krokopatra who I had to battle completely alone as the card for my minion just wouldn't surface.
I had more fun in Krokotopia after I got a handle on the puzzles and could tell when one was likely to be involved. All of the content was fun but I was more than ready to say goodbye to the 100% indoor zones. While the quests were imaginative, there’s something about dimly lit dungeon crawls that don’t suit my fantasy preferences. I really enjoyed the theme of Wizard City and Marleybone does not disappoint.
So far Marleybone looks like old world London, with same sort of, “This could be Harry Potter but it ain’t,” theme I found adorable in Wizard City. If you imagined yourself in Diagon Alley every time you ran around the Shopping District. If you felt like a student running to classes at Hogwarts in Ravenwood, Marleybone is like traipsing around on the Muggle side of things. Right now it’s nighttime in Marley. I hope there is a day/night cycle. I definitely prefer questing in sunshine.
I found scant information on how to unlock Marleybone when I went searching, and what little I did find, was incorrect in some cases. Moreover, there was nothing that mentioned the puzzle-heavy instanced nature of Krokotopia. Here are a few tips I hope you find helpful.
- Socially aggro’d mob pairs are introduced. All encounters default to two of them against one of you. Even when you’ve only pulled one mob at the start of combat, the next one to wander by will join the circle.
- If you’re not a high DPS class, try pulling a single mob first. This will allow you to get in a buff/debuff and an additional PIP, before the second mob joins combat.
- Pyramid of the Sun starts your puzzle solving education. Pay attention to how clues are given, constructed and solved, so that you won’t want to blow your brains out in Krokosphinx.
- Tracking clues is important – note anything that glows, appears at the end of a quest or encounter, can be lit or manipulated with the ‘x” key. You’ll almost certainly need that information to solve a puzzle.
- You can’t skip solving the puzzles because they open whole wings of content, special chambers or provide access to necessary boss encounters.
- If you’re soloing do not enter an instance without full health/mana and having your two potion bottles filled. Leaving will reset the instance and all solved puzzles.
- General sequence to unlock Marleybone: Krokotopia Pyramid of the Sun (all) > Krokotopia Krokosphinx (all) > Krokotopia Tomb of Storms (Karanahn Barracks > Karanahn Palace > Temple of Storms)
- Marleybone is ultimately unlocked by killing Krokopatra.
- To gain access to Krokopatra’s chamber, you must complete a SINGLE quest series in Tomb of Storms. Ghost of Krokohtep, in the Well of Spirits, is the quest giver.
- To unlock Tomb of Storms, you had to complete all of the quests in Pyramid of the Sun and Krokosphinx.
- Hetch Al’Dim, located in the Krokotopia Oasis, was the quest starter to open Tomb of Storms.
- Once you have access to Tomb of Storms, you have to call the portal every time you want to go there. Run around the rim of the sand basin and trigger the three pylons using the “x” key.
- While completing the Krokopatra quest chain in Temple of Storms, you’ll know the ride is almost over when you’re sent into the instance for Tomb of Storms - rejoice, go potty and replenish your two potions if necessary.
- After you passed the last puzzle test in Tomb of Storms – you went through a portal explicitly to be tested, you’re on the final road to the Krokopatra encounter.
- You must fight 3 bosses in succession before reaching Krokopatra. Kill them, kill her and you’re on your way to Marleybone.
I feel like I can take a breather now. I was on the edge of really wanting out of Krokotopia because of the zone’s theme. I’ve also seen talk about some serious farming needed to get key class items later in the game and hit max level. For those reasons, I wanted to hit the more grind required content while work is really slow across the holidays and I have more personal time.
If you’re questing in Marleybone and would like to exchange Friends List entries, shoot me an email.