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June 15, 2008



While at the time of both Guild Wars' and DDO's launches, I can't specifically say I would have read the box and inherently knew what these phrases meant or implied about their world construction, but the boxes do specifically say:

GW: It's Your Adventure! Jump right into a world of thousands where *each mission is created just for you.*

DDO: Face unforgiving danger in *private dungeons *with fiendish traps and foes that punish the foolish. (emphasis is on the box as well)


Wow, I stand corrected if that was on the boxes. Then again, I order all my games online and never would have had the boxes in my hand before purchasing to know. Still very interesting. Thanks for that information.


My first MMO was Asheron's Call(the original not the sequel). I loved the fact that you could run from one side of the world to the other without a loading screen. You could take portals of course to speed up your journey but it was always fun just to explore from time to time.


I think it's worth noting that AoC, while heavily instanced (in terms of zoning) in the early levels, becomes a lot less so after you leave Tortage.

The world's still not wide open, but for me the zones feel much larger than anything you'd find in WoW, more on par with the places you see in EQ2.

They're quite large and the only thing that really bothers me about the way the world's set up is that often times you have to go around hills (not mountains) to get where you want to go. But they're reducing that with each patch it seems.

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The Smithes

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