Today I published a new article up on Aly's World. Essentially taking stock of where the website is today, progress against my more immediate plans and a quick look at the site's Google Analytics that were implemented last month.
Welcome to another episode of Casual Citizen. An ongoing series about the upcoming first person MMO, Star Citizen by Cloud Imperium Games. I’m your host Alysianah from the Mystic Worlds Gaming Blog. In preparation for the Star Citizen Alpha 3.0 release, we’re going to take a closer look at the Stanton system.
CitizenCon 2016 has come and gone, and I have mixed emotions. While I was entertained by the information and the content shown, I could sense the restlessness of others. I could foresee the drama that was going to unfold as the slide presentation continued. We now know why it was rather slide-heavy. They’d planned for part of the presentation to showcase a full mission sequence from Squadron 42. Unfortunately, they weren’t able to complete it to their level of satisfaction in time.
Let’s get real here, they’re too busy to have been working on high quality fallback content in parallel. Hindsight being 20/20, they might have been better served to have created some amalgamation of video content just in case. But who goes in planning to fail? I've long felt that risk management isn't a strong suit within CIG but they're not alone in that regard. Unfortunately for them, all of their setbacks play out live and in full color because of their open development process. Coupled with their boundless optimism, this often lands them in the dog's house.
You Can't Handle the Truth
I’m sure by the time they realized the S42 demo wasn’t going to make it, it was too late for something decent to be created. I’m literally sitting on a decision myself at work today about a planned release for this Friday. We want to make the date. It feels horrible to miss a large commitment. Unfortunately, I have quality concerns and we're experiencing language barrier issues with a few new members. From a technical standpoint the issues of concern are minor but they loom large from a user experience perspective. I’ll wait another day. Hoping that testing tomorrow gives me more confidence.
In accordance with our company policy, the pre-release announcement has already gone out. It will suck to pull the plug with my signature at the bottom of the email. So I get it. I know how gutted the CIG team feels. Shit happens in a high tech environment with tight deadlines. You're in a lose-lose situation at this point. You look bad for not making the date, even when you're doing so to stave off an ever worse outcome by pushing it to production regardless of your concerns. Sometimes you have to pump the brakes today for a better outcome tomorrow.
Check out my newest article on Redacted. It's been a little touch-n-go getting content out. I have a guest staying with me for the next few months so my gaming and content creation time are more limited.
It feels pretty damn fabulous winning MVP from Cloud Imperium Games. The recognition was for the work I've done on Alysianah's World of Star Citizen. Primarily, automating the extraction of data from the game's ARK Starmap and transforming it into pages that can be used to scan the lore and perform logistics planning. #feelsgoodman.
This is especially rewarding because it's only a baby step toward my full vision. The bare minimum I wanted to release, since things were taking much longer than I thought they would. Not an uncommon occurrence when you're developing something for the first time. That's a hint for people complaining about Star Citizen delays.
I'm currently out of town due to a death in the family. This brought a much needed smile to my face. I wouldn't have seen it myself for a while yet if not for the Reddit message from Noobifier1337 who first made me aware. That gave me a clue about why my Twitter was blowing up but I hadn't bothered to check it. When I did, I was greeted by a barrage of congratulations. Very happy and proud moment. Not going to lie, it was a lot of work and sometimes stressful, when I couldn't achieve exactly what I had in my head.
What a load off releasing the first version of Alysianah Noire's World of Star Citizen. It was a tremendous amount of work turning the ARK Starmap data into my vision of an easier to consume format. I spend a considerable amount of time with the Starmap and the lore, preparing for Casual Citizen and for writing articles. Most of the time, my research is done late evenings while I'm relaxing and surging the internet with my iPad. Using a mobile device for the amazing ARK Starmap is simply not possible. I wanted low footprint web access and attempted to design just that.
There's still a long way to go. I released missing some of the features I'd planned to have in Release 1, when completing the work ended up taking twice as long as I'd allocated. This is at least the basic information that anyone can use to begin thinking about logistics and how the physical universe plays into completing missions and executing player professions. Be sure to check back in another month or so for Release 2 which will begin the long haul of integrating lore data into the Dossier pages.
Back with a special episode of Casual Citizen. I'm excited to reveal the first release of a website that combines my interest in Star Citizen lore and the planned physical universe, to inform logistics for player professions. Alysianah Noire's World of Star Citizen will also serve as a portal to all of my Star Citizen related content. This is definitely a labor of love that will be enhanced over time as I'm able.
Welcome to another episode of Casual Citizen. An on-going series about the upcoming first person MMO, Star Citizen by Cloud Imperium Games. I’m your host Alysianah from the Mystic Worlds Gaming Blog.
It's been awhile since the last Casual Citizen BUT rest assured that I haven't abandoned the series. Real life obligations and other voice over work had my schedule slammed pretty tight recently but the light at the end of the tunnel is nearing. since the last time I recorded a show, exploration has been on my mind. It’s one of the few Star Citizen careers I hadn’t made explicit plans to do. However, the more I delve into the lore and the Star Citizen universe, the more I’ve become interested in exploration as a career choice and the ships suited for that activity. With that in mind, this week’s show is about the Anvil Carrack.