** SPOILER ALERT: The beginning of a quest is discussed in this article **
When you wake up for the first time in the Persistent Universe's Port Olisar, your Mobiglas is already populated with a few missions. These missions are intended to get you moving around the Crusader map. However, akin to GuildWars 2 and the early attempts of open group questing in Warhammer Online, it's not necessary for you to explicitly start a mission by interacting with a non-player character (NPC). These missions are started by interacting with elements within the star system. Players within the vicinity of objectives being completed all receive credit. This means you can just as easily "run into" missions and dispense with creating a group simply for the sake of doing a mission.
These early missions reveal the backstory about the zone you're in and the lives of its citizens. Often times, completing one leads into another and another, like breadcrumbs completing a story. One such tale, is the story behind what caused the destruction of the now abandoned, Covalex Shipping Hub.
If you head to space station as a result of having read the email offering you a job to investigate, you're in the employ of a widow whose husband Darnell, was killed during the incident. She's asking your help in determining the truth because Covalex is blaming her husband for the incident and refusing to pay death benefits. And more importantly, she'd like to clear his name and have peace of mind, by knowing what really occurred. I was immediately taken aback by the mission's email. Oh yeah, that's right, this game isn't about goblins, elves or trolls. It's set in a realistic future and is about "real" people. Damn, here come the feels.
I'm not going to spoil it for anyone. It's just the first data file audio. This place is SPOOKY, especially when another player could be around any corner waiting to shoot you in the face.