If you’re late to the Star Citizen (SC) party and still catching up on the encyclopedic amount of published content and videos to wade through, let me draw your attention to the fact that there is permadeath (PD) in the persistent universe. This will be the first MMO I’ve played with PD. I’ve played the high stakes lose your ship mechanics of EVE Online, where I’ve actually heard men cry on voice chat after losing billions+ ISK ships and their rare implants. But even in EVE, your character at least, is immortal. That won’t be the case in SC.
Why art thou Permadeath?
Chris Roberts, founder of Cloud Imperium Games and Star Citizen’s visionary leader, wants to create a world where time moves forward – things are destroyed, people die and history moves forward. Below are some of his quotes explaining why he felt it important to include PD in the persistent universe design of SC.
“To achieve this sense of a living history, there needs to be a universe where time progresses, characters die, and new ones come to the front.”
“I also feel that if everyone can be cloned easily, it fundamentally changes the structure of the universe. You now have a universe of immortal gods that can’t be killed. Death is just a financial and time inconvenience that has no further consequences.”
“The life and death cycle of humanity is what has brought us our history, our need to “make a mark” in our time, to push forward. If I want a living, breathing universe that has a lot of the dynamics of a real world and is inspired by the decline and fall of the Roman Empire, immortality for all is problematic.”